I thought I’d take a quick moment to congratulate 2 immortals who work very hard on Realms and care a great deal about the quality and integrity of the game.
To Belkira and Gonnil – congratulations on your promotion to the Council of Elders!
I thought I’d take a quick moment to congratulate 2 immortals who work very hard on Realms and care a great deal about the quality and integrity of the game.
To Belkira and Gonnil – congratulations on your promotion to the Council of Elders!
I knew Kinux back in the day, albeit peripherally. My time in Guild of Thieves predates him by at least 2 Guildmasters as I was active in the era of Fademan and Dumaka as Thavius (clever huh?) which was slightly before Elisabet took over. Yet today I still think about his time as Guildmaster on a regular basis, normally when checking to see how Abelard is holding up. Good old Abe has passed through a few hands; I inherited him from Silet. Abe is not the oldest pfile on the game, obviously, but if he keeps going the way he is, he will be the first to find out if there is a bug with ages getting very high. At present he’s 63,079 years old … played 126,124 hours … that is almost 14.5 years continuously online!! I mention this because Kinux created Abelard before becoming an immortal on Realms of Despair so this gives you some feeling for just how long this particular “K” imm has been around.
Kinux was one of the first to reply to my request for stories and has been an avid supporter of this and other projects of mine and I want to take a moment to publicly thank him. So here’s what the geezer had to say!!! 🙂
I came upon Realms at university in 1994. I had been a co-sysop of a BBS (yes that is dating me) that ran a circle mud in the early 90’s and when it shut down I heard about RoD through word of mouth and tried it out. I lasted about 6 months then got busy with other things. I’d return from time to time but wasn’t very dedicated at that point.
In 1998 I decided to get back into things and started a new character named Kinu. Kinu had 9 strength. Kinu did not get very far in life. Some ask where the name ‘Kinux’ came from… was it version of ‘Canucks’, or possibly a deritive of ‘Linux’? The truth is that it is Kinu(x). As in the 10th variant of Kinu.
Kinux got involved with the Guild of Thieves at level 15, and quickly rose up the levels. I ended up joining GoC, GoM, GoW, GoD, and GoV, and liked the Guild system so I never felt the need to enter an Order. To this day, I’ve never had an ordered alt either. While I was a Deity of a clan, my mortal deadlies also never joined any clans either.
In 2000, Elisabet, the GoT Leader of the time, was Immortalized. I was nominated and ran in an election and became the GoT #2. Losing Elisabet wasn’t easy on the guild and within a couple months I was raised to Guild Leader after the other leaders stepped down. Kinux was GoT leader from early 2000 to the end of 2001. It was a great time for Guilds. I had weekly meetings where 20 members would show up and discuss various things, do a quest, run a mob, pkill each other in the arena. Many who knew me then knew I ran Abelard, the GoT Bot and current record holder for age online. It’s been great seeing him continue on even after the Guild has transitioned from GoT to GoO. In addition to my duties in GoT I was also co-leader of IGQC and was active with TS.
In mid-2001 I was sponsored to be an Immortal by Selina. I was turned down at that time. Later that year I made the trip to Ontario for the 7th annual RoD reunion. Still have the cup that says so. It was a great chance for me to meet a lot of players and Imms and was probably the thing that made it possible for Selina’s second nomination of me to be successful in November, 2001. When I was put into the position as an Immortal with TS, who were charged with recruiting new Immortals, it was nice to be able to tell them, honestly, that if at first you don’t succeed it can still happen.
I came into Immortality at a great time. While I had absolutely no building or coding experience to speak of, I was eager and jumped right in. For those that recall, the ‘big port’ was on its way and I was able to dive into it, providing a number of rebuilt and new areas. The village of Edo was actually my first full area, though it came in later with the big port. My first area to the game was the rewrite I did with Selina of Wyvern’s Tower. Knowing the port was a while off, Selina and I were keen to get one of our areas in, but because the code base between Smaug 1.8 and 2.0 was so different we had to copy every mob, obj and room manually into the game for it to be able to come over.
Selina and I were good friends in the game and made a great writing partnership. In addition to the many rewrites and original areas, there was also a number of areas we just jumped into at author request to help out. When she decided to leave the game, we lost a great Imm and area builder and I was never able to recreate the competitive push we had to finish new things and show them off to one another.
My favourite [quests to be involved with] were the Deity Death quests I did with Cersei to kill off all the old Deities before the Shattering. I’ve been asked what my favourite area (that I built) is and while I’ll always like them all, two stand out: Edo, as my first and The Mountain of Lost Souls as the one I enjoyed writing the most. Some ask are there still puzzles in my areas to be found and solved? Yep. Am I still adjusting current areas with new quests and equipment? Yep.
Inclusion within the ranks of the CoE was no less stunning than my original inclusion into the ranks of Immortality. We’ve done a number of things as a council to make the process of working with ideas work better, not least of which is having weekly meetings and including our higher level Immortals to help provide further thoughts on the direction of the game.
The game has developed and continues to develop thanks to the ideas of Imms and players alike. We have some exciting changes in the works and while change doesn’t come fast and furious, it comes. I think that’s the part of the game that keeps us going, 20 years later. We don’t allow any one person to direct the way the game will be played. It’s a team effort.
Many of us have given a good chunk of our life to this game. While I’m sadly not as prolific as I once was at building, I still log daily and each day I still learn something new. That I can say that 20 years later is a testament to not only the longevity, but to the many layers that this game has. At the end of the day, it’s the players who play, leave for a time, then come back that keeps this game going. We have a game that is built on the power of the mind’s eye. While text based games may be passe to some, I still find they are more satisfying given the level of creativity that they allow compared to any other graphic based world, past or present.
Ultimately, I believe I’ve gotten more out of this game than I’ve put in. I’ve met fantastic people, learned to build and code and been given an opportunity to help with the direction of the game itself. It’s for others to decide whether they’ve liked my areas and the choices that I’ve made along the way, but I hope they recognize that it was always done with the best interest of the game in mind.

Well, we have returned from the Realms of Despair 20th Anniversary Barbecue hosted at Thoric and Jane-wh0-does-not-mud’s house and for those of you who could not attend due to the short notice (as travel plans go) I hope you will enjoy living vicariously through this post. I will break away from my tradition of not overwhelming people with pictures for this post and hope I’ve chosen enough to give you a good feel for the day. A word of warning and a lead in apology: I am bad with names at the best of times … I am HORRID with game names. There are a few of you whose names have slipped back out of my head and I apologize wholeheartedly. If someone reminds me I’ll make an appropriate edit here.
Where to begin? We had a nice drive up to Cambridge from Hamilton, it’s a drive I’ve done several times before back when my car had air conditioning and my apartment didn’t … we passed the pub I used to have a rib and chicken wing special at before returning home to sweat.
As we arrived we knew we were in the right place when we saw the “Thoric” licence plate. We were lucky that our little dude slept the drive up, which meant he was quite ready to play with anyone or anything in range. It took him very little time to meet and begin playing with all the little Thorics and Janes wandering about and to discover their cache of blocks for tower building!
Moving into the back yard I was struck with just how beautiful the property is. It is very quiet and peaceful out here, or at least it will be until we get this party rocking!
The forecast called for some rain but we were fortunate that it seemed to skirt around us. I noticed as we drove home that it appears to have h
it just the other side of town, so thanks prevalent weather system for dodging us!
We were getting set up when other guests began arriving, Kali, Despeyre, Cygnus, Destre, Oxnyx, Adamus and Eisengrim. In the meantime, the kids took over as is right and proper! 🙂
If not for this yard equipment, I think my day would have gone very differently, but as it stands it served as the most wonderful babysitter and provider of exhausted children at the end of the day. Behind this equipment is a small path that led around the lake, notable later in the RL quest. A short time later a stopping c
ar informed us that Hoerkin, Stoneheft and Loril had arrived and with the arrival of Serina, Azrielle and friends we had our cast of characters set. The only things left to do were to eat, chat and have fun … and then be put through quest hell, well hell only because it meant leaving chairs and keyboards behind and having to actually … run? Or jogging … errr shuffling at an above normal pace? Well, something like that.
Thoric, Jane and others did a great job of manning the grill,if anyone went home hungry it’s their own fault!! Lots of pickings like fruit and salads were brought, as pot lucks go I’d say we had a winner. There was a discussion which ended with a few simple assertions … firstly that salads are the sort of things that food eats and secondly that we have a buyer available should we ever get down to our last pig … who would buy it so that it could be cloned, providing riches as the bacon market becomes dominated by a user of the Realms of Despair.
The day was not without party crashers, some of whom felt quite entitled to simply drive right on up and tell people to pay attention to them! The nerve of some people eh? 🙂
So once everyone was sufficiently fed and adequately lethargic it was time to quest! Some of you would have known right off the bat how to find a Nenmellon among the reeds in the shallows of the lake, some of us appropriately asked “what the hell’s a nenmellon” … yet others used true Realms questing experience and waited for the groups to start moving and followed them!
Once you had your frog, you had to take it to the gazebo on the other side of the lake. Yes, that one below those trees. To get a better perspective, the zoomed in shot is the same shot as the first picture of the lake above. We used the trail behind the playground and we were off! Stoneheft and Adamus had a great lead that disappeared when their frog escaped from the bucket they had it in allowing me and Jeremy to move into first place for a short while …. until a Kali like blur sped past me to capture a lead he wouldn’t relinquish.
Once we retrieved our crystal, ran it back around the lake we hunted down a warrior who gave us a cryptic riddle … a question whose answer could change the fates of everyone ….. “You hear it speak, for it has a hard tongue. But it cannot breathe, for it has not a lung?” Though Serina and her partner had passed us by being in better shape than I am they chose the wrong trail to find the Shaman and ended up having to adventure over very rough terrain while I stalked Kali’s team on the easy path.
We answered the riddle and managed a few sprints to close the distance and arrived to plant our sacred plant in the second terrace of the garden while observing a square dance style jig that will forever remind me that while he can drop a hand grenade in the room, obliterate my corpse and purge me from the Realms for all time, I have survived seeing Kali dance a jig… which we promptly copied since Jane-who-does-not-play disliked our Chicken Dance.
This Supreme Wife-ity told us that we had to present Thoric with the “Jewel of Thoric’s Eye” … but we were too clever … this wasn’t lost boots time, but we spun her about and presented her to him and completed the quest, 2nd, but happy to be able to indulge in the warmth of success and chilled by cooler fresh Coke 🙂
From our lofty perch atop a lawn chair we watched the other teams complete the quest and it looked like everyone had a lot of fun… and once the questing had completed … the desserts! We cut into the Cake of Despair and attacked another piece of devilishness … prepared by the wife of another ranger and typer of blogs …
This picture only took a particular new player helper a handful of tries on a phone before giving up and taking a picture with *gasp* a camera!!
All in all it was a great day, for everyone who was there I hope you enjoyed yourself as much as we did. For anyone who missed it I hope you will get the chance to attend another get together in the future.
In this era where the Realms population is less than it was at it’s peak I think it’s important to remember that this game started with a few dozen people who enjoyed the Endless Medieval Adventure … 20 years later it is still alive because of the efforts of hundreds who have come and gone. Thoric saw things lacking in the mud world he participated in and threw himself into coding something better. Many creative people have brought inspirations from literature and other games into our world, be it Vampires:The Masquerade, Dragonlance, The Books of Swords or many countless other be they obvious or subtle. I encourage you to find a way to improve the Realms in some way. Make friends, learn something, expand your horizons and most importantly … have fun.
Happy 20th anniversary Realms, best wishes for the future!
Kinux has been wonderful at supporting this series of blog post and he contributed the following for your enjoyment. Note that this wasn’t written specifically for the 20th anniversary but it ties in well enough that I think you will enjoy it. It comes from a note board where Gorog posted it for a different reason some time ago. So even this note has history attached to it :->
Reading it now I appreciate more deeply some of the things people have been through with the administration of this game. One of the best reasons to remember history is to avoid repeating the mistakes of the past.
I hope you enjoy: HAUS!
Nostalgia. This may be a bit self-indulgent, but some folks might find it interesting… My first imm was on ROM in May 1992. Alander, ROM’s imp, did a pfile wipe (yes, I said pfile wipe! gah!) that August for the port to RoM2.0. Dozens of ROM imms jumped ship, and a chunk of us went to a mud called Farside, now known as Avatar. I got Hausdorff to level 35 over Christmas and Spring breaks, and was determined to avatar him by June.
On May 15th, Farside was down for what would be 3 days. I started digging through the Diku usenet group for something to do, saw a post from some dude in Toronto ( 🙂 ), that mentioned a Merc-derivative with a Vampire class… Sounded interesting.
When I logged on, there were 2 other players Pandora, a level 16 mage, and Simple, a level 10 warrior. There was, much to my amusement, a single imm listed on the WizList: Thoric. I avatared in 3 days, in a flat out race with someone whose name I can’t remember. The Vampire was way, way over-powered, but there were no level35+ mobs, so levelling past 35 sucked. The
only thing to do was sit around recall and whack away at “The Executioner,” predecessor of Hakiem/Harakiem. The race to avatar was very close, I only beat the other guy by a couple of levels in the end.
I was an avatar for, like, a day. Then, Thoric advanced me to 51. For a week or two or three, I enjoyed being the only imm. Then, unbeknownst to me, a ‘Someone’ busted me for sancting healing Pandora. That was the beginning of the always vigorous/interesting relationship between myself and Caine/Dominus.
I built, offline, a little area called ‘Calvin’s House’ based on the now-defunct comic strip ‘Calvin Hobbes.’ A bit later, ‘Seth’s
Fortress’ was added to the game, and good old Calvin.are was a memory: “Please pick a more medieval theme.” 🙂
By August/September 1993 we were averaging 20-30 players at peak time. By December 1993 (help me out oldies, if I’m leaving anything significant) names like Grishnakh, Tricops, Strahd, Sin (=Damian) were becoming known. I spent the next year primarily as a coder and fruiting around on immtalk (avtalk) while I coded. I think I got Lesser around December 1994: if I recall correctly it was for implementing version 0.9 of “deadly clans.”
Around May 1995 we went on a huge immortal-a-thon which netted us imms like Narn Blodkai. It was that summer that we finally put to rest the “DIKU Credits” issue that had hindered our acceptance in the mud community. About August/September 1995, Selic was promoted to 57 (?) as an overseer of Mortal Affairs. By November (during some really bloody wars in the higher immortal community), Dominus started picking other immortals to advance to 58 to act as a new revision of Fauvre’s “Council of Elders.”
That group consisted of Selic, Myself, Damian, Circe, Grishnakh. Soon after Selic resigned and Narn was added.
By May 1996, the CoE was in trouble. Due to political differences of opinion and extremely chronic frustration due to having the same arguments with the same people over a period of years, our influence and morale was at a low ebb. There was considerable unrest in the immortal community.
Personally, I was trying to get a multimedia business off the ground and had very little morale to be spent at RoD. I resigned my position and set my level to 50. ***Whew***
Within 24 hours, I’d recieved a dozen e-mails from mostly higher-level immortals to come back and help to straighten things up. Gorog arranged a meeting at 5500 between the CoE (Narn, Damian, Blodkai, and myself), Thoric, and about a dozen immortals who strongly supported the concept of the CoE. The upshot is that we were reinstated with full executive control of the Mud — we’d gotten a mandate to run the way we collectively felt was right. Another war followed, we had to clean house and get a foundation for a healthy immortal community. It was kind of like being Stalin in 1917… we had to be bad guys to do what was right. We agreed to promote Gorog to 57 as a ‘Junior Member’ of the CoE for his abilities as an administrator as much as adding new blood to a group still suffering from chronic, deep frustration.
By July, we’d gotten most of the kinks out of the system and made the immortal community a very close approximation of what we, as a group, wanted it to be. It made us all happy to see the mud growing from an average of 75 players to 100 players to 200+ players over the following months.
There are still problems: some old wars that are more asleep than dead. The inability of high imms to socialize and interact with
immortals and mortals due to the fact that we’re still voting on 20-40 issues in a given week. Specific things, like warning everybody about code changes, and never ending debates about “appropriate behaviour.”
We’re chipping away at these problems in, probably, unobservable ways. All of our decisions are rendered on a board other immortals can’t read, or, in particularly sensitive issues via e-ml/phones/etc. The reason is so we can feel free to argue viewpoints that would be unpopular or hurt the feelings of others, but the price we pay is in being “mysterious” and “unapproachable.”
Anyway, this has gone on longer than I’d planned. The points I wished to make are that gee, it is fun for us old fogies to wax on about the old days.
Kill Well, Kill Often!
Haus
The Old One
The Midway of Despair has been open for a little while over the last few days. I’ve had a blast trying out all the games and seeing what little bits of history pop out of the woodwork. It’s expected to be open a few more times over the next while, so be sure to visit it and have some fun with it. A lot of the minigame prizes are just trashes but they’re amusing, I will treasure my suspendies and a bra for a long time to come.
Many waited for this area to open to obtain a few particularly interesting items. A few of us wanted supple longbows, renown for their range. I wanted a couple silk scarves … 40 mana each at level 1 they’re a nice option for mana users who have the con to avoid traveler cloaks at level 2. The magician’s hat is always neat, not supremely better than a purple pouch but more flavourful. I did grab figurines of Tharius from getting bullseyes on the Spear and Axe throws. Finally, I was very excited to chase after some storage bins!
The quest for the storage bins is pretty simple, a bit of running around the area to gather the parts, a bit of luck and an item from the King’s Castle and bada bing, you’re done. Home owners drool over these items because they’re light weight and hold more than 1k of goodies. I was looking for a batch for the Guild of Origin, larger containers to sort things in our storage room is welcome. So it came as absolutely no surprise that players flooded to start farming the items required. To my knowledge people were being pretty fair with one another, I didn’t hear any complaints of people pushing each other too badly to retrieve tiny body parts. Yet after a short while the mob was removed to “The Dog House” where it was last seen.
These bins have been sold for 500m-1b gold coins, indicating a massive level of demand so perhaps someone in the immortal community felt that people were farming them to make a profit. The bins have a midas value of 10m coins … but frankly if anyone was farming them for midasing I’d be stunned. So we can all speculate why Someone decided to limit the influx of this metal nosac container. Frankly I don’t get it, there’s a huge demand for a NON RUN ITEM that is at least approximated by a cheap (150,000 coin) accessory available 24-7 for homeowners. Our storage room uses carts which are also cheap even if they’re smaller. When someone told me 500m was a fair offer I laughed … I said “Midway is open and you think anyone’s going to pay that?” The fact is more influx means market crashes and good riddance. The area opens rarely so it’ll always be a bit of a premium item but … oh well, I’ve ranted about the economy being ridiculously artificial and the worthlessness of gold more than once.
My point here isn’t to criticize the decision, whether I agree with it or not. The point I’d like to make is that all the complaining in the world on avatar and elsewhere will only discourage people from doing things like opening Midway again in the future. Why put up with all the complaints … why not simply not open the area? I suggest people have fun with the area and enjoy the games that are in there. They are pretty neat. Get yourself a dicing cup, down a few flagons of ale and take a ride on the Wheel.
Happy 20th!
I wanted to write a quick post telling you about my first day back on the Newbie Council.
As I’ve written before I first applied to NC when I was level 15 on Tharius and was encouraged to give Guild of Rangers a try for a while instead :-). I was eventually accepted as a member under Julie and Stoney as co-heads and then continued as a member under Sarah. I don’t recall if I was a member under Loril and Stoneheft when they first took over, but if I was it was as Cready, the mage I swapped into NC when Tharius immed.
Things change. Pre-auth and the academy are radically different from when I first joined. Those of you who have seen the stock SMAUG setup know what I’m talking about. I was part of the project to revamp it way back when and if I search hard enough I could probably find the packet of paper that Sarah mailed to me when it was in progress.
Of course even those changes are gone, about 10 years ago Loril and many contributors set about revamping it into what it is today.
I spent my first day on NC going through pre-auth with a fine tooth comb and while I found a TON of stuff I’ve never noticed before it’s distinctly possible that I missed even more details. I tried very hard to come at it from the point of view of someone who was new to the game and I must say that it is very well written and doesn’t assume knowledge of commands. Everything you need is presented to you to get you through the area. My only long time beef is the wall of text that is help start 🙂
So dear reader, perhaps you are an explorer of great renoun, expert at spotting all the little details. Here are a few things I wonder if you know:
There’s lots more. I really encourage you to take an hour and go through the Sunless Sea and absorb the detail in the area. I had more fun adventuring the area than I’ve ever had creating a character 🙂
Oh I did field questions from new players during this adventure through pre-auth … you know the regular [NC-ON] lifestyle, though as a thief I plan to avoid an addiction to those funky blue potions.
Cut and paste from my note on the reunion board:
Dateline: Cambridge
Sources reveal that Mrs. Thoric, aka Jane-who-does-not-play has invited the
Realms community to attend a BBQ to commemorate the 20th Anniversary of the
Realms of Despair!
The details are posted at https://www.facebook.com/events/271497169702609/
and are visible without a FB account. If you would like an RSVP posted
without creating a Facebook account please drop me a mudmail and I will be
happy to cut and paste for you.
Tharius
(I am not affiliated with the event, just spreading the word, all credit
and props to Jane-who-does-not-play and her assembled team of minions.
If you are not on Facebook and somehow read this blog and would like your name passed to Jane, please let me know “somehow”.
UPDATE:
I am planning to attend and made sure to extend the invitation to my the rest of my household. So if you’re in the situation of inviting a significant other who barely understands why you stare at text for hours on end and call it fun to a BBQ for said text game, you should be familiar with the “are you out of your mind” look.
Jane’s invitation for people to feel free to cosplay had her eyebrows up and asking “Uhm, they don’t expect everyone to dress up do they?”. You know what, given the general level of geek out there perpetuated by Big Bang Theory and various ComicCons, I’m going to give her that one. The answer is “no, of course not”. At least for me it is 🙂 Over the years I have observed a wide variety of costumes but for the most part, I think the accepted uniform is “wear whatever you are going to be comfortable in” 🙂
So if your guest is thinking that they will be the only one there who doesn’t get it and doesn’t know what it’s about, fear not! Along with Jane-who-does-not-play there will be one other and my mini-me in attendance looking to make fun of … well me anyway.
… and just so you know why I don’t even attempt to cosplay … from Hallowe’en many, many moons ago.

Cheers!

As promised, here is the continuation of Loril’s tale. When you ask someone to recap their adventures and they choose to do it in character you know that they have dedicated a great deal of effort to the work. I am grateful to Loril for taking the time to share her adventures from the Academy through to becoming an immortal here. Self conscious that the piece is far to long she has done her best to be brief but I will suggest that when you get to the end of it you will realize how much more she could have added in (indeed, we could have a weekly serial “The Adventures of a Blue Potion Junkie” and still take ages to relate the whole tale!) So from mountains of AOL CDs, weeks in preauth, a month in the academy … to her in game meeting with Stoneheft and Grunthos and many others, I present the continuation of Loril, in her own words!
As a newborn babe’s cries tugs at a mother’s heart, so did the cries for help throughout the lands tug at the heart of Loril. Born to Grace Gemstone (the one they called Queen), Loril knew self-reliance both by necessity and by blood. From Darkhaven to the far reaches of the land, she ran tirelessly. This one is blind in the Holy Grove, that one cursed among the gravestones. Healer on inumerable quests to defeat evil, nurturer to countless young adventurers to whom the world was a harsh place full of mocking and lacking in compassion. Running, always running. At times, her eyes streaming from lack of sleep and adequate nourishment, her muscles screaming for relief, her mind near hazed with the concentration required for countless healing and aiding spells.
In these days, she was heard to joke about her growing addiction to blue potions. Always broke, she found herself on occasion involved in a run of dubious aim. Her alignment dipping to evil, her heart ached. But these runs were lucrative – a very successful means to earn the gold required to continue her work aiding and sustaining. There was no time to rest or sleep for mana! Blue potions were the means. Dark warriors tempted her with huge crates brimming with blue potions for her services. And she accepted. Heart heavy, it seemed the only way.. But Grace, with the wisdom and vision of Stonegrip and Goldenrod noted all. She summoned her older son Stoneheft to her. Their consultation was brief. Stoneheft would set aside his own life’s work for a time, taking Loril under his tutilage to guide her growth and help her find her own way.
Grace sent a summons to Loril inviting her to meet in the square at Darkhaven. Loril, as was her way, was running then to the Art Gallery in town where someone, unprepared for adventure had wandered too far. The word came back, ‘Loril, yes – deliver the scroll but return here soon, girl.’ Loril, still caught up in the headlong rush to be in all places, aiding all people barely recognized the tone in that message but, as the square was on her path to the next call anyway, paused there for a time. As always, Darkhaven Square was teeming with people preparing for adventure, preparing for battle, stopping for a drink or pausing to pass a moment with a friend. And, as always, there was a constant stream of all manner of people hoping for something from Grace. Some were content with a smile or a blessing. Others lingered, hoping for some personal time. Still others begged a greater boon. Named well, her grace fairly filled the square and seemed to on occasion fill all there with peace and quiet would fall for a moment as all present felt restored and would faintly smile then carry on. ‘Daughter.’ Grace’s gaze fell on Loril. ‘Your brother has returned from his travels and will be happy to escort you for a time’. Loril, who’s thoughts had already wandered as she listened to various cries for help, absently looked at Stoneheft who was obviously discomfited by the bustle and, very likely the prospect of ‘escorting’ his little sister. ‘Rather scrawny’, she thought, looking more closely at this brother whom she barely knew. He looked down at her and smiled warmly and she felt in his regard the love and wisdom of one much older than his years.
And so began Loril’s age of learning.
Adrift, lonely when seldom alone, she had spent countless years driven by that within which compelled her to heal. Yet much of the knowledge of this world had remained hidden from her. Her skills had served her well and she had honed them until she was quite proud yet an emptiness had prevailed within. Stoneheft took her that first day to the waterfall near the ancient kingdom of Juargan. There they sat as he listened to her tales. After a time she fell silent as the constant drumming of the water drowned out the cries that previously had occupied her universe. A peace, strange but welcome, stole over her and for the first time in memory she felt truly relaxed. Loril slept then. And she dreamed. There was a great warrior – a man of stone, it seemed. Favoured-One of the gods. Or one god. It was unclear. She dreamed of a great rending and a long age of despair. But then another warrior. This one female. This warrior’s pain and courage drew the attention and favour of the gods. She dreamed then of a new age of great beginnings. Her mother was there then, sad, but great in her love of her people.
Awakening, Loril slowly became aware of her brother speaking. She rolled over to look up at him and saw again, that secret smile of wisdom and depth. The tale he was telling continued that of her dream and the two, telling and dreaming, became one and she knew that he was speaking of their family and heritage. He spoke of their Aunt Sunrise and Uncle Alazar, a cousin Calazar. He spoke too of Asterix whom she knew and had a certain fondness for… Fireforge.. others. He told tales of their times in the dwarven forest when the Gemstone family was great, vast, and renouned. Gemstone family picnics were famous for riotous fun, vast consumption of food and ale, and games. (And Loril inwardly grieved at the times she had missed during the long years of running.) Many days did they linger there as Loril first healed then began again to grow anew. And Stoneheft continued his teaching. Patiently, he helped her understand the ways of the world as he too had been far in these lands but he, unlike her, had not been running. His life’s work was to learn these lands in detail. Specifically he mapped the places he found, but more, he studied and learned the byways and peoples in the places he entered. Sometimes months would he spend in a town until he knew it as he knew himself.
As time passed and Loril knew peace, Stoneheft took her out into these lands to show her what he had found and in so doing, they discovered other lands together. Their combined skills resulted in many packs of parchment – maps, drawings, notes. Time passed and at times their adventures separated them physically but never mentally as they were now bound in a way few siblings ever enjoy.
One sunny day after a particularly exhausting time helping a Little One (as Loril had come to call the young adventurers she would meet at the Academy – a home she could never completely leave) re-equip, Loril made her way to a dock where she and Stoneheft would often sit and watch the dolphins out at sea. There she found Stoneheft and a younger Dwarf exchanging insults. Shocked, she hung back a bit to take in the sight and pull her mace to hand.. in case. Much would she loathe the thought of drawing the blood of one of her people but she would stand for no one who crossed her beloved brother. It dawned on her after a short time that these were the jesting insults of a pair of friends. The puns and plays on words would build until both Dwarves would fall about one-another in paroxyms of giggles that were contagious. Loril found herself completely completely entertained and sat quietly at the end of the dock, hugging and burying her face in her knees to stifle the laughter welling in her at the antics of these two silly … boys. Yes, boys! A side of Stoneheft she’d only ever glimpsed before now was revealed in its full and ridiculous glory! Frolicking about like a child one third his age, Loril was thrilled to see him so enjoying the moment.
Later that night, Loril made a fire and the trio sat around it, staring at the stars. Few words were spoken for some hours. They shared out some ale, the males worn out from their earlier antics, Loril sizing up this Grunthos .. this person with the ability to bring out the child in the brother she idolized. It was apparent that he too worshipped Stoneheft. She found herself warming to this strange warrior. Just as she was thinking the other two had nodded off and perhaps it was time for her to turn in as well, Grunthos started speaking very lowly. It was poetry, after a fashion. Some readers might recognise the words spoken that night as Vogon poetry and, as like as not, those same readers would agree that they’d sooner face Balzhur on a bad day than ever again hear such.
As countless thousands of years of equally countless lovers can attest: sometimes there is no accounting for true love. And the stirrings of love were felt in Loril’s heart that eve’. She sat enthralled as Grunthos’ voice reached such a pitch that the dolphins themselves cried out to the heavens for relief. The dogs of New Thalos that night were heard to yelp and whimper as they gnawed at their own hind legs seeking relief from the sound they were too dumb to understand and too sensitive to ignore. Stoneheft, long asleep by this time, likely heard nothing over the sound of his own snoring. He was oblivious to the future building on that dock, that would grow on that dock, and that would eventually be consummated on that very dock.
The following months passed quickly. More organised in her life’s work now, Loril found she required first one, then another employee – she simply couldn’t carry all the items a Healer requires to perform her tasks effectively. One of these, an orphan Loril had found wandering dazed and bloody in the streets of Thalos, was named only Lyra. Loril and Lyra became fast friends, sisters in the way of female friends throughout the world. Of sweet disposition, really, Lyra was a also a steadfast warrior who tolerated little nonsense and went about her tasks as Loril’s bearer and defender with a steadiness and determination that at times concerned her friend and employer. Loril would try to encourage Lyra to go out, have adventures of her own, meet some people. But Lyra, grateful to her friend for saving her life would smile and quietly refuse.
Loril, Grunthos, and Stoneheft wandered the world. Loril’s work as a Healer continued as did her passion for her Little Ones. She professed that she was living on Cloud Nine as her love for Grunthos grew and grew. He patiently escorted her on many a doomed or ill-fated rescue effort and just as patiently layed down his life along side her time and again when, as still was her wont, she dragged him headlong into disaster in an effort to heal and assist. Try as he would to convince her that others needed to learn to get themselves out of the trouble they’d found on their own (or better still, not get into it in the first place), she would just as patiently explain to him, ‘it’s what I do…’. He watched as some took cruel advantage of her naive ways, never leaving her to her folly, his sword ever ready to fell the nasties in their path so that those she felt she was aiding could prevail.
And at night, on that dock, they would go over the day’s experiences and discuss other ways she could continue her work yet not allow the thoughtless to benefit unfairly. Loril adopted her concept of Tough Love for the Little Ones and others during those quiet talks.
It was during this time that a mischief-loving vampire named Xenedra took notice of our Healer and asked her if she had interest in the Newbie Council. At first, Loril could see no reason to join an organisation to do what she had always done anyway. As she discussed it with the two men she adored, she grew to realize the fit was a natural. Belonging to the Newbie Council would bring focus to her work for the Little Ones (to whom she had sometime previously decided to devote herself). There would be other members from whom she could learn more and perhaps, with the knowledge she had gained with Stoneheft and Grunthos, she could contribute in her own way to their esteemed ranks. The Council did that for her and more. The Council headquarters became her home. The soft grass under the Council’s tree became her bed when Stoneheft and Grunthos were off on their own adventures.
Naturally enough (it might be mentioned here), Stoneheft and Lyra got to know one-another. She, like Grunthos was somehow able to bring out that silliness in Stoneheft which few others ever saw in that serious student of the world. But as well, Loril witnessed a softer Stoneheft in Lyra’s company. Never having been the object of anything approaching tenderness in her life, his attentions were at first rebuffed as strange and alien. Eventually though, Stoneheft’s courtly adoration struck a chord. He found a way past her shield of shyness and well, that’s another story for another time. They call each other DearOne. Let us leave them in their bliss.
In time, Grunthos and Loril realised that they belonged together (well, rather, one day Grunty said, in that way of his, that he wanted her to be his … ahh well, others get the bended knee and a single perfect rose… You didn’t really think Grunty was that type, did you?) In those days, it was traditional for an immortal to perform the ceremony. Loril couldn’t bring herself to impose upon an immortal’s time and many friends and family had to badger her into asking. She approached Brittany, the then Newbie Council head, and the date was set.
Loril sat that morning in the Western Lounge with her mother Grace and fretted. She had a ring for Grunty but it just didn’t seem adequate. All her attempts to buy one in auction had ended in someone outbidding her. Newbie Council members seldom retain any wealth. She couldn’t fight for one herself and she had so devoted her time to her ‘guys’ that she hadn’t found anyone else to aid her in her quest. A longtime friend, Alexander Trueheart, died thrice that day to get the best ring he could alone – a Draupnir. Loril cried until she laughed and laughed until she cried at the thought of that dear warrior’s sacrifice … his only concern being that he wouldn’t be in time.
More than 100 people were counted on the dock that early evening. Loril was more nervous than on any rescue mission or run. Her hands and knees shaking, her voice at first tremulous soon gave out altogether! Only through immortal intervention was she able to continue and then, catastrophe and evil of evils! (A slanderous note exchanged hands that night but no more will be spoken of that in this missive. Love WILL conquer all and time has proven that with these two) The catastrophe was of world-shattering effect. Some claim the imbalance in the Realms that night – perhaps the weight of that many people (and their gifts, pets, and assorted inventories) so concentrated in one location – caused the world to end as it does at times. Yes, the gods always return the world shortly to some semblance of what it had been but those who are careless (and those too in love to reason) will often lose what they have recently gained. That was the fate of Loril and Grunthos that evening. The world re-built and they were both without their wedding rings.
… but the world continues to turn. Life is a circle, Loril will be the first to remind us. Loril and Grunthos Edelstone were wed and were one and so, were still on their Cloud Nine. Treachery and catastrophe both were forgotten. On they continued, this day helping Stoneheft finish mapping the sewers or Shadowport, that day showing a Little One how to look after himself.
The world was growing and her work took up more and more of her time. Grunthos was impatient for them to settle down. Stoneheft took Grunty’s side and wondered aloud how committed she really was to her family. This was too much for her. The Newbie Council was too busy for her to take much time off. She was torn and soon realized a clean break was the only way to save her marriage and her relationship with her brother. Loril retired from the Newbie Council with heavy heart one fateful night when the guys weren’t around. She carried with her for many years the well-wishes from so many that night and hopes they all know what those words meant that night when her life’s work, it seemed, had come to a full stop.
The circle continued as Loril and Grunthos learned she was with child. Oh glorious and fear-inducing days of preparation! He was born in the hills near Moria and was named Jeltz after a prominant member of Grunty’s home city of Azgoth. Jeltz (who chose a Cleric’s robes like his uncle) never knew his brother Dramar. He was a silly, bouncy and fun-loving youth who brought much pride to his parents. In his teens, Jeltz became insane and, it is believed, took his own life for he was suddenly never seen again.
It was not long before, once again, Loril gave birth to Dramar. This strapping lad chose the life of a Healer and his mother’s breast swelled with pride. She showered him with all manner of gifts and trinkets. Grunty chided her for spoiling the boy and not letting him strengthen and grow on his own. Perhaps he was correct. Perhaps it was just fate. Perhaps, perhaps. But Dramar too lost control of his mind. He was heard yelling long into the small hours that he wanted to die. Then, one day, he too disappeared.
Loril grieves to this day for her two sons. She fears ever having another child and despairs that after this long she may no longer be able … but time passes, and the world moves on, and the circle continues. Stoneheft had neared his ultimate goal of mapping the entire world and was casting about for a new occupation when one day, a Newbie Council member for whom he had great respect approached him about membership. Stoneheft was inducted and shortly thereafter, Jonqualyn and his brilliant wife Mariyah approached Loril as well. She was back home and this time with her beloved brother.
One day, it seemed no time at all later, she was called to the highest opportunity to help these lands. Lascivias, Serina, and Sarah called to her and asked her if she was ready. The circle was complete. It was time. And there, suddenly visible beneath her sandals was the Cloud she had always known was there. It whisked her high above Qetag’s Reach from where she continues to try to find ways to help her beloved Newbies – her Little Ones … and the circle continues.
When I asked Loril to share a few words with us I knew that whatever she sent would be fantastic … and she never disappoints. I strolled down memory lane with Loril’s words and despite her concern that it was far too long I couldn’t stop reading. I’ve split Loril’s submission into 2 parts: the person Loril and the character Loril. I hope you will find both as fascinating as I did. For the record, I have no trouble believing Loril spent two weeks in pre-auth, somehow I still think of her as some strange chimera of wide eyed newbie and (nearly) all-knowing goddess. Without further ado, in her own words, Loril!

When I got my first home computer, I simply couldn’t wait to get onto this Internet that the network geeks at the data center where I worked were all abuzz about. In those days, everyone was inundated with 30-day free disks from AOL and CompuServe, among others. Being a very frugal person, I figured out pretty quickly how much these places would soak you for money if you let them … and so I didn’t let them. I used them for the free connection so I could research for an ISP that I figured offered the most for the least. Nucleus (nucleus.com) offered exactly what I needed – a BBS so I could talk to people about this brave new world, a connection to an entire world of knowledge (which is everything to me), and a few gaming pastimes (my true love!).
Now, skooch in close, kids and listen carefully … it was ALL TEXT. All of it. Text menus, chat rooms, games, ALL TEXT. Well, and ASCII pictures which were often lame, and more often brilliant. I spent crazy amounts of time, pre-Google (!) just looking around the world at what people were building and talking about. And that’s another topic altogether. We’re here to celebrate 20 years of the Realms of Despair. Hosted by Nucleus was a game called Mutants and I spent a lot of time dying 🙂 on that game but there were always players there and we’d chat. I was intrigued by one of the offerings – RoD, offering “Endless Medieval Enjoyment” – which was right up my game play alley. But everyone told me, ‘bah, you don’t want to play that – it’s always so laggy’. Well, hell. I was lagged enough at the time (though really, 1200 BAUD was pret-ty spiffy in those days ;)) and I didn’t need more lag. Yet, every time I logged in (remember the connection sound on those modems?), I looked at that tagline again. I finally couldn’t resist any longer. Lag be damned, I NEEDED Endless Medieval Enjoyment!
And it has been endless for me. I spent a full two weeks – real time! – in pre-auth. I read every help file I could to make the best possible character that would fully represent my alter self. I finally made it into the game and probably spent a good three months in the Academy! Yes. 😛 I did. After a time, a bud from Nucleus, name of Garlok, remade a character he’d allowed to delete and showed me a few things. I lost track of him, sadly, because his infectious use of the cackle social was a delight. Garlok, if you’re out there, hey man, get in touch.
One more thing before I proceed to tell you my MUD story in a biography (and probably lose you before the end of it!), I want to answer the question about why I stuck to text all these years. I’m a gamer from way back. Atari, Nintendo (original and Super), Intellivision, and PlayStation. Not to mention what I still believe were the best PC games ever invented. Perhaps, in fact, it was “Quest for Glory: So You Want to be a Hero” (originally named “Hero’s Quest) and numerous other Sierra games that spoiled me forever for graphical games. Thank you, Ken and Roberta Williams and Al Lowe for, in my opinion, “completing” graphical games. In my mind, they are done (though I’d buy another in a heartbeat). They had actual stories, beauty in pictures and in music. I can’t, and couldn’t, imagine that ever being done better. I’ve always been a reader.
It’s the book versus the movie thing: nothing (with the exception of Peter Jackon’s Lord of the Rings) can ever live up to the pictures I have in my own mind. Or perhaps in yours! Look at this reunion memory I shared with Massively in 2011.
Fact is, Realms of Despair has, for just shy of 20 years, been my favourite book that never ends. 🙂
(Loril’s in character reflection appears separately in an upcoming blog post)
One of the real characters of Realms is Stoneheft. He’ll lurk about for a while and then hit you with something that either makes you really think or makes you spit milk out your nose. I recall with muddled clarity some of the events described here … For those that never attended one of those long ago reunions, we essentially took over a chunk of the Ontario Renaissance Festival for a good part of the day, usually followed by small group activities and finally landing at the Fox and Fiddle. When the Ontario Renaissance Festival folded up shop and closed its gates the event moved to different public parks and campgrounds.
This series was inspired in part by my disappointment at there not being an organized Realms of Despair Reunion this year due to lack of committed attendees but I hear that the Texas Get-Together may happen. Huzzah if it does! 🙂 Maybe some of Stoneheft’s recollections might inspire you to answer “YES!” the next time someone asks if you want to come out to a reunion:
“So many years have gone by with so many varying types of reunions. My memories are inaccurate and likely filed out of order, but there sure are a lot of memories. Back in the pre-history days, there were the idirect picnics, or were those io.org? I don’t remember which was first but I remember deciding to go to one because Grace Gemstone was going. Loril and I were curious about meeting the player behind the mother of our favorite characters, so the “Going to these things” had begun.
The venues got better as the gatherings became “Realms of Despair Reunions” rather than ISP picnics. We had fun every year at the Renaissance Festivals, met Edmond, Dria, Kali, and so many others. We played with the swords at the shops, won many pints of beer at the games that were awfully easy, completed the RL quests that Dria put together and got to know the players behind the characters we knew. Absolute tonnes of fun were had, and then we’d head off to that loud bar in Oakville and settle down over a few drinks. We met Destre at one of these old RenFests, in good weather Destre, her husband, Loril and I get together to try out a new or known pub.
After a fairly pleasant day, at a RenFest, way out in Milton, the evening was getting unpleasantly rainy and everyone was getting on with getting home. Making our way out to the muddy field that passed for a parking lot, we merged with the crowd passing through the gate and found Hubris trying to arrange a ride home. It turns out he lives about 25 blocks away from us, so we crammed him into the back seat of the little Volkswagen Cabriolet with Dyrk and headed back to the City. Fortune smiled on us, Hubris likes both beer and the Pub between his place and ours. We hit the patio with him at least once a summer for burgers and beers.
Hoerkin found us. Loril and I were enjoying a RenFest when a big guy with his nametag torn came up and announced “Hey, I’m Hoerkin!”. He was correct, I can appreciate when someone knows who they are, so we added Hoerkin to our little group, then Ceirana, and continued along completing Dria’s RenFest RL quest. We must have had fun. I remember Hoerkin’s nametag was eventually ripped down to just “Ho” and wouldn’t stay stuck to his sweatty shirt. Sweatty Ho became a very good friend. He does, of course, like beer.
The reunions changed when Milton’s RenFest closed. There was the year at the Botanical Gardens in Hamilton, and the community camping at Bingeman’s. In the first year, we tented it and had a great time but decided on splurging for a cabin in the following years. Many hours gathered many great memories out on the porch of that cabin. Grishnakh could keep a conversation going, he knew things and had such interesting opinions and ideas about stuff in game and RL.
Alex, oh where do I start. Alex can keep a conversation going all weekend and never drop below fascinating. So long as nobody is eavesdropping we probably won’t even get silenced or banned. Time moves on. The venue changes to Orr’s Lake where Thoric and Jane who does not mud host the gang personally. Loril and I are no longer able to put in a whole weekend, but Bulgroth went and had a good time. Loril and I visit for an afternoon and find Jane’s theatre group putting on a “theatrical swordfighting” demonstration. How awesome was that?
Reunions… Good Memories.
Thanks to all of you, mentioned here or not, the reunions are a great extension of our MUD.
Thanks for 20 years.”