Wandering in the Forest of Despair

Since someone mentioned this forest in conversation the other day I decided to go have a wander about, especially seeing as I’ve been putting off gathering a few dispel amulets for some of my alts.

I used this little side trip as an excuse to go ahead and adept detrap on Tharius before I headed out.  After a visit the the vineyard, a number of ugly orange sweaters and viewing the world through rose coloured glasses I was good to go.

Where is the Forest of Despair?  It’s located to the north-east of the City of Salburg an area built by the team of Kinux and Selina based on an original concept by Thoric.

I’ve visited Salburg before with Vladivostok when we came to beat up on Edonea’s hellish creation and pick up some blood of the innocent.  During that trip I noticed that the place had a creepy vibe about it and that’s during the daytime, never mind lingering about to encounter all the strange things you’ll encounter at night.  It was during this trip that I learned that falcon sight is still useful even if you have a your detects on, because you get detect traps as part and parcel, which is otherwise a bit of a bugger to get.  You’ll need this detect in many places during the area.

A you might expect in a town that has started to rot from the inside out there are a number of dangerous locations, you should be vigilant about watching for DTs, there are at least 5 easy to find ones.

Witches, swamp beasts and sentient trees all stand in your way but so too does a silent trans maze, a slog through a swamp maze, lots of pop items that need to come together in certain ways to form new and exciting items … but if you overcome all these hurdles you may walk away with generous rewards.

It’s one thing to walk in Thoric’s foot steps, it’s another altogether to wander off with his boots 🙂

A look back with … JADE!

Some of you will recall a time when a trip into Seth’s Fortress included a run to Emerald.  The reason for this rename is the author of today’s retrospective piece.  Having to type tell 0.Jade must have gotten to be a bother early on and the mob had to give up it’s name so that the immortal could get her tells :).  Many will recall Jade as one of the driving forces behind the creation of Nephandi along with many behind the scenes projects over the years.  Without further ado, I give you, Jade!

 

Realms of Despair spawned in me a lifelong love of video games and gamers.  I stumbled across Realms of Despair in the early 90’s and  joined the ranks of the Immortals to be alongside Haus, Blodkai, Elcid, Thoric, Darrek and  others to join later [like] Dria and so many others that worked tirelessly to make the community a wonderful escape.  For years, without ever speaking to any of these folks via voice (way before skype, ventrilo etc) … we bonded.  Some of my fondest memories involved meeting Elcid in real life (sorry I got us lost driving and we ended up on some nasa restricted grounds!), then Darrek (who introduced me to Timothy Horton’s coffee!)  and finally Thoric.   I still remember knocking on Thoric’s hotel door to hash out some crazy ideas we had about making graphic muds, and honestly expecting him to appear with a halo around his head and for him to hover feet above the ground.   I was quite amazed that he seemed so much like a normal human when I was sure he was a GOD.

Haus, one of my heroes, told us the ideas of color in a mud and graphics was insane. “Color in a mud?? That’s like ketchup on a lobster!”  Undaunted, I spent hours creating ASCII MOTDs and a way to have colored pictures appear when someone typed ../who jade etc.  It was a labor of love.

While I have a lifetime of memories from that era, one that stands out was around Halloween.  I believe I had recently ascended to the Council of Elders and had this great ability—to rename characters.  So, I set about changing everyone I could find online into more festive names … everything from Scooby Doo to The Hulk…whatever people requested.    The players all had a great time and it was all good, until we realized we really had a difficult time tracking down all and reverting their names to the normal ones. I was in trouble for that one for days … but I still think it was worth it 😉

Despite the growth of graphical MMOs , nothing has ever been so immersive to me as Realms of Despair. The game, and others, are not often credited for being the forefathers of modern games, but the newest MMOS have a lot to learn from these ancestors.  Death Traps, Balzhurs … oh those were the days!

Congratulations to Realms and thank you to Thoric and the community that made all these memories for thousands of people possible.   Sidenote —  I recall one birthday of Thoric’s … he was in his mid 20’s and confided that he felt he hadn’t accomplished anything . I was stunned … how could one who had created such an amazing world and provided entertainment to so many … not feel he had accomplished anything!?   Of course he went on to accomplish much more, but I hope all will give him credit for one of the most amazing worlds created.  Congrats on the anniversary.

With love,

Terri aka Jade

Is this Twilight Calling or do I have the wrong number?

The Guild of Origin runs a program called Assassin’s Mark which is roughly a mob of the week type program designed to get people out and about, learning lots of stock mobs and filling up the donation room at the same time.

The participation rate is pretty decent and I myself frequently go run mobs for gear I’ve had for years but never run for (see my previous post about Belkira’s Hunt).

This time my adventure took me into Kontaur to find Carnifex Castle and hunt down the priest for some adamantium armor. This item is still a tanking standard due to it’s outrageous amount of AC. A new item with this sort of AC would probably have to be restricted to drow paladins or devout nephandi and even then would only be wearable on Tuesdays with a full moon visible at noon.

One nice thing about this adventure is that there is NO map on Rodpedia for Carnifex Castle, though the entrance is noted on the Kontaur map … and yes, I looked.  I looked because I was focused on the end goal of grabbing some plates and not enjoying the exploration of the area, not every day is a smell the roses day for me, I admit it … and sometimes, just sometimes, I find something I wasn’t expecting.  While googling to see if there was a classic map on some forgotten Realms website (and yes, I have found DOZENS of old Realms web sites out there) I tripped over what I believe to be the original author’s inspiration for the area: TSR’s Dungeon’s and Dragons module M3: Twilight Calling.  Rather than take Wikipedia’s word for it, I laid hands on this module and I can say this for sure… if this isn’t the original inspiration for the area, then perhaps a D&D writer stole from Realms!  Nearly all the elements from the Realms area exist in the module, but the module does contain a fair bit more than I’ve discovered in the Castle … so it’s certainly not a complete module rip off, I am by no means implying that.  I enjoy etymology … and this idea of rediscovering inspirations tickles that same fancy.

On my first foray I entered through the front door, warriors, mages and cleric in tow and had a tiny bit of a look around.  I encountered the guards who have some neat new avatar quality items, the chaplain, the mage and finally the priest.  For those who don’t know there is a small bonus to going to find an adamatium plate … a staff that casts room fireshield that can be used by a warrior.  It has a pathetic number of charges, often only 1, but if you are lucky enough to get one that has at least 2 charges on it you can start playing the recharge luck game and try to double up.  This is something we used to do a fair amount of to create jade cameos with hundreds of charges and so on … but that’s a different topic.

Just a short time fighting in the area taught me a great deal.  I found at least 1 dt on my way out (without hitting it … yeah, I know, whodathunk it) and an easy trip back to Darkhaven.  Since there is an abundance of use of the norecall flag in the area I’ll give you a hint, bring pass door and scry 🙂

Happy adventuring!

… and now a word from your Supreme Entity …

Did you know that Thoric was not always alone at the top of the wizlist?

It’s true!  A quick visit to the Darkhaven library reveals that some unoriginal dude named Thoricabc was also once atop the wizlist in mid-1995 🙂  OK!  That’s cheating, but hey, it got you reading didn’t it?

There are only two names on that list who are still on the wizlist today: we find Thoric at the top and if we look waaaay down to Lesser Gods to see our elder Ancient, Blodkai.  We do see a number of other names who have left their mark on the game; Dominus – former Assamite and author of Seth’s Fortress, pre-Shattering deities Circe, Grishnakh, Scryn, Cabal, Taboo, Witherin and Adonia, we see Gorog perhaps best remembered for his watchdog among newer players and coders like Haus who contributed so much so long ago.  Then there’s Blackrose?  That was a long time before Dragon’s Pass, what the heck?

Despite standing astride the wizlist Thoric is a really down to earth guy.  I’ve had the pleasure of meeting him several times over the years, mostly at reunions and I will say that I’ve always enjoyed speaking with him … well unless you want to talk code … then the “i++” or “++i” debate threatens to ruin all!  (Ok ok!  No more code, I promise!!)  Thoric generously agreed to answer some questions about himself and the early days of the Realms of Despair, so without further ado, I present Thoric, in his own words.

Prior to founding the Realms of Despair, I had experience with BBSing from about 1985, and didn’t discover MUDs until 1991. I primarily played a MUD called Mozart.  I started Realms as a pet project while working for ComputerLink Online as a door game for the BBS.  Realms came first, later a version of the code was released as SMAUG.  Part of the reason for the official code release was due to the code (and areas) being stolen.  The name “Realms of Despair” actually originates from the “Forest of Despair”, from the “Salburg” area which I started working on while playing Mozart and was never completed until many years after RoD had been up.  Although I don’t play as a mortal at all Salburg has a special place in my heart.  I actually never spent time as a mortal on Realms.  The aspects that appealed to me were all ones that I had added to the code.  This was by part inspired by my desire to make the Merc code base a little more like SillyMUD.  One misconception about the early days of Realms is that the mud was originally PKill only.  Realms was never PK specific. Originally there were less rules, and later PK specific code was added.

I think that one of the greatest accomplishments that Realms achieved occurred when Realms was still young, back around 1997, the development and evolution of the code was very rapid and significant changes and rewrites would happen nearly overnight.  I think it was somewhere around this point that the game really came alive and defined itself from others, laying the foundation the rich maturation that followed.

Back in 1999 we had the opportunity to take Realms in the direction of MMORPGs like WoW, but it felt too risky. I believe there was a huge missed opportunity there.  If we could go back and have a “do over”, I think that would be it.

Other than its longevity, the aspect of the Realms of Despair that has surprised me the most is mostly how many people met in the game and got married in real life.

It’s tough to say what might be needed in order for the Realms to survive another 20 years I imagine it would need to evolve into something a little different than it is now, which is perhaps something that should have started long ago.  I’m open to ideas regarding the nature of this evolution. I don’t know if fundamental changes would be required but without some changes things will be come stagnant and I don’t see them lasting [another] 20 years without some evolution. I’m sort of envisioning something with mobile support, but interested in what others are suggesting.

Happy 20th Anniversary, Realms of Despair!!

This month marks the 20th anniversary of the Realms of Despair.  In the coming weeks I will be sharing some retrospectives from current and past players.  If you want to submit a story just drop me a mudmail or email tharius@realmsofdespair.info

 

To set the stage, I thought we’d look back at 1994 … some of these events are already forgotten or have become memes and many have no clue why!  I was finishing high school and was still on dial up running Aces High BBS.

  • Tonya Harding hires someone to hit Nancy Kerrigan in the knee (the original in the knee joke)
  • Bill Clinton delivered his first State of the Union address
  • Green day released Dookie (owch!!)
  • Winter Olympics in Lillehammer
  • China gets connected to the Internet (probably to farm gold in RoD!!! 🙂
  • Kurt Cobain is found dead in his home
  • Richard Nixon also died, some people wave using all five fingers
  • Rodney King is awarded almost $4m to settle his civil rights suit
  • The Chunnel between England and France opens
  • Nelson Mandela becomes South Africa’s president
  • Nicole Simpson and Ronald Goldman are murdered and the O.J. trials
  • The Rangers win the Stanley Cup and riots break out in Vancouver
  • The Lion King is released
  • Microsoft discontinues sales of MS-DOS
  • Realms of Despair opens to the public!!!!
  • Brazil wins the World Cup
  • Fragments of Comet Shoemaker-Levy hit Jupiter in a spectacular display
  • Israel-Jordan Treaty of Peace signed
  • Major League Baseball goes on strike
  • Jeffrey Dahmer is beaten to death in prison
  • Boris Yeltin orders the invasion of Chechnya
  • Netscape Navigator 1.0 is released
  • AOL begins offering gateway service to the World Wide Web
  • Justin Beiber was born …
  • … John Candy died and Canadian celebrity has been whacky ever since! 🙂
  • … and much much more …

 

So this sets the stage.  Most people at this time were not connected to the internet or if they were it was normally text based.  MUDs offered multiplayer in a way that dial up BBS systems could not because only the largest commercial BBSes could afford many multiple phone lines but even they could not keep up with telnet sessions over the internet.  We went from having 4 people on a BBS together being “cool” to several hundred on a MUD.

Cheers!

 

A Journey into Despair Doesn’t Have to be IP1

I was somewhat taken aback to learn to day that Justin Carmical aka JewWario had committed suicide in January.  As I read his wife’s announcement to the community, including his fans from Youtube many thoughts ran through my head.  Many of them absolutely typical I’m sure.  Please indulge me for a few minutes.

You see, I wasn’t a fan of Carmical’s work.  I profess to have never watched an episode of You Can Play This because I’m not a big fan of Japanese games/animation styles however I did encounter him through the work of James Rolfe (aka The Angry Video Game Nerd) and of Doug Walker (aka That Guy With the Glasses).  You see just as we on Realms form communities, many of the early Youtube channel creators along the same theme have been aware of one another and sometimes collaborated.  I heard of Carmical’s death on a post about the AVGN Movie premiere next month.

What struck me is that there is a post describing a situation that I cannot imagine ever wanting to relate.  A human being I love locking themselves in a bathroom and fatally shooting themselves while I talked to them through the door.  Let that sink in for a minute.  Then imagine having to go online and tell the world.  That was Jenny Valentine’s experience and she handled it with a grace I can only wish for.

In the upcoming month I will be sharing with you some reminisces of a variety of people from the Realms to celebrate the 20th anniversary of our game.  I’m going to share a very quick one now.  As a run council leader in the Guild of Druids about 12 years ago or so I found myself counseling people from time to time.  One of these people was a regular who we thought was a pretty heavy drinker.  One night he told me that when he logged out he was going to kill himself.  I don’t know why he chose me, it doesn’t matter.  I took him seriously, not only because of the way he told me but because of the history.  I get a bit nervous calling police.  Calling police halfway across the continent to explain that someone I knew from a chat game on the internet was suicidal was a very strange call indeed.  Today police might be more prepared for that kind of call, 12 years ago it was a strange one, big time.  Through a mix of keeping him talking and asking careful questions I drew enough information out of him to get the police to his house.

I don’t know what ever happened to him.  I want to tell you he lived happily ever after but honestly I don’t know, I sure hope he got the help he needed.

If you or someone you know are feeling hopeless, like there’s no way to make your life better let me share this: it can be a hard road but there is help out there.  I spent a lot of time hiding away from my own problems and it almost destroyed the joy in my life.  I was very  lucky that I finally reached out for help, more than 5 years later I can tell you life is pretty good.

Find someone to trust, find a hand to hold.  The road is long, but you need not walk it alone.

The Brujah Return (for IOQC)

So I mentioned getting myself ready for IOQC but what about the IOQC?

This month’s quest was hosted by the Order of Inconnu written by Lady Velya herself.  I quested on Tharius as part of the Dragonslayer team which also consisted of Sophie, Yibaroane, Malfian and Gagnon.

The quest had us retrieving ancient tablets from increasingly more difficult Brujah warriors.  The first warrior was straightforward and in fact stopped the fight before we killed him off.  We had returned to General Assembly for a clue since he had turned himself pacifist but it turned out he was waiting for a little briberooni 🙂

The next two warriors kicked like mules though.  Of course both used a great number of vampiric attacks but also rained a fair amount of gouges and hellfire into my life (I really have to find a good way to cut hellfire down, it’s starting to show up everywhere!!).  A couple of deaths and regroups and we managed to get the job done, switching to ambrosias for the last fight really helped recover from the gouge lag.

I’ve been running around investigating the history of the old clans so to see a direct reference to Brujah here was nice.  Of course both the Inconnu and Brujah are themselves references to White Wolf Games Vampire:The Masquerade so the reference may not have been to the in game pk clan but rather to the original source material but either way, nicely written and themed.

Congrats to DS for coming first in this event, I was proud of our team for working well together.  Solutions to the clues came from 3 different people and lots of suggestions and communication team wide.  Congrats to the other teams as well, I didn’t mind waiting 45 minutes to pester Destre for glory work while you guys were still out and adventuring! 🙂

Good luck next time!!

The Great Glory Spending Debate

As  I prepared Tharius for the upcoming IOQC I realized …. I have no clue where my bloody +1 STR blue, glassy chain is.  I had used it recently for levelling but on checking all my clerics and mages I came up empty.  Well maybe one of my half orc fighting class characters bogarted by accident.  Newp.  Ok we’re over 30 characters checked here for 1 STR, so we are quickly losing that loving feeling.

Oh, it was in the storage container with the other 5 chains waiting for homes (I level lots of things that can wear turquoise anklets).  So right there the decision was made to rename this sucker and never again to have to identify a plethora of ankle wear (imagine this is in the real world… excuse me sir can I see your ankles?)

Already I hear groaning.  85 glory in and all you get is a STR.  Well yeah … but I get a STR on a character that desperately needs it who happens to be the first character I ever avatared on Realms.  I’m stubborn about using Tharius for quests wherever possible … a ranger isn’t specialized as wonderful for anything, yet makes a very nice general class with 25 str, 22 dex using fighter gear and hitting with gash.

Once that decision was made I started eyeballing my other glory totals and realized I could bring Lareawan up to 1800 hp.  My goal is 2k, but 1800 is a very nice plateau too.

 

<used as light> the sigil of Bron’trel
<worn on finger> (Humming) Set’s ring of Power
<worn on finger> (Humming) Set’s ring of Power
<worn around neck> Collar of Abyssal Servitude
<worn around neck> Collar of Abyssal Servitude
<worn on body> black leather mutant armor
<worn on head> the shade helm
<worn on legs> the black ring mail greaves of the Falcon
<worn on feet> the black leather boots of the Falcon
<worn on hands> Inescapable Grasp of Doom
<worn on arms> The Intricate Tattoo of the Legendary Guild of Origin First
<worn about body> A shroud of darkness
<worn about body> (Humming) the cloak of Death
<worn about waist> (Glowing) (Humming) a scarlet red belt
<worn around wrist> a spiked leather wristguard
<worn around wrist> Guard of Raven Black
<wielded> a bright shiny bottlecap
<dual wielded> Darkfire thrasher
<worn on ears> Demonic Whispers
<worn on eyes> subversion
<worn on back> a thick piece of lizard hide
<worn over face> the facade of the Hannya
<worn around ankle> a demonskin ankle bracer
<worn around ankle> a demonskin ankle bracer
You report: 1800/1800 hp 666/666 mv 88239232 xp.
Your base stats: 17 str 9 int 9 wis 18 dex 15 con 11 cha 16 lck.
Your current stats: 20 str 13 int 10 wis 25 dex 16 con 12 cha 20 lck.

The Tattoo item is the GoW leader sleeves which were passed from Hubris to Ravith to me.  The decision to wear them cost me 3 dr and a dex but gives me renewed reason to get off my butt and get a Falcon mask on this character.

The cloak of death is +29hp and the Guard of the Raven Black is +20.  All in all I’m sitting at 120 dr in this build but a little rearranging will bring that number up a little more.  I’ve always looked at 120 dr as the “decent” number though I know lots of people out there have pushed further beyond that into truely stunning levels.

The bottlecap is a Lifebane.  So I see a great number of routes to move forward, I am on the pop list for a Raelin light.  I need to get back to work on Edo necks.  Another guard or a better hat might be nice … but the topic at hand wasn’t to make a shopping list of what next 🙂

Spending the glory evoked a number of comments at recall, primarily “what a waste of glory, I would have saved it all for DR”.  I’ve got 3 DR+ spent in HP right now.  I debated whether to go DR or HP when I first started spending and I’ll tell you why I strongly disagree with the comment that was made.  First DR operates under the assumption that the gloried gear will always reside on a thief or other hitter class reliant on DR as a main stat.  For me this is utterly false.  I quest on rangers, thieves, druids, vampires … it’ll go where I need it.  The next point is that I don’t only use this gear for quests, it comes out and goes on the road.  If I’m stepping up to tank I want every possible HP with me… big gas and heavy mpdamage programs are fairly common out there.  I can take 2 800hp damage programs back to back and still have 200 hp … if I can’t quaff back 600 hp before the unlikely 3rd damage program hits, well I should start looking at the screen while I tank.

So there it is.  For me hit points are useful on every single character I slap a death cloak and guard on.  Any mob I face is going to look at my HP and try to make it 0 but isn’t going to care about my DR (I have NEVER been chased out of a fight for being too low on DR 🙂 ) I’m not disparaging spending on DR … getting to the 150 DR plateau is a goal of mine, but it’s longer term.  My HP goals have been much more rapidly obtainable giving me a continual sense of achievement.

If at some point I need to add on more stats I probably won’t add it to these items, but there’s lots of slots to go.  If I get desperate for dex maybe I’ll hunt down one of those 20 AC golden bedsheets through dedicated deck hunting (or cough up some ridiculous amount for one) … or of course, there’s always the other ankle.

Happy questing in YOUR pursuit of glory and thanks to Destre for her dedicated efforts in merging tiny HP amounts every couple o’ quests! 🙂

A quick congrats …

Just a quick note to congratulate Syldir on his acclamation to the role of First of the Guild of Origin.

Syldir, who was formerly GOO #2 as Stolichnaya, succeeds Ravith who stepped down to take on the role of Second of the Order of Dragonslayers.

10 Ways to Ensure Your Best People Will Quit

Player retention is something which seems to be on a lot of people’s minds.  I suggest it may be more important than attraction but at the very least they go hand in hand towards creating a healthy player base.  I don’t claim these ideas, this is something I’m adapting from a business article that I read earlier it deals with more universal satisfaction topics rather than delving into game play issues. I think this might be interesting to any organization leaders, immortals or even people looking for a way to better express things that are bothering them.

10. Treat everyone equally

Some players contribute more to the game.  They bring people with them and help contribute to other people’s enjoyment.  Equality isn’t sufficient, fairness is.

9. Tolerate mediocrity (in yourself).

The idea that “A-players” have less desire to play with “C-players” is true, perhaps more in gaming than in the work world.  “A-players” are under no obligation to explain the “big” runs or “hard” mazes.  People do figure these things out by investing time learning simpler mazes in low risk areas and eventually graduate to bigger and better.  These players are under no obligation to teach new players though many do for lots of good reasons.

8. Have dumb rules.

The original article talks about having rules that get in the way of doing their job.  I believe in simple, unambiguous, enforceable rules.  Establish solid principles and derive rules from there.  I don’t just mean laws, I mean things like using “in area ip check” versus “global ip check”.  To me this is a dumb rule … let me leave my characters in Darkhaven who aren’t at all involved in the fight’s outcome online waiting the 4 hours for their tinker tag to rot off online.  This is just an example.  There are lots of little things like this that are irritants for the sake of anti-exploitation or anti-staking.  Let’s put our heads together and come up with better ways of doing business.

7. Don’t recognize outstanding performance and contributions.

The original article says it best “[b]ehavior you want repeated should be rewarded immediately”.

6. Don’t have any fun at work.

In the game context I’m going to say that you can suck all the fun out of your own game if all you do is monotonous things.  When your strategy to bigger and better gear is to gold until someone auctions it, are you having fun?

5. Don’t keep people informed.

I think this one is really prevalent on Realms.  The latest news item is from March 28.  The latest pknews is from April 05.  Today is June 22.  Nuff said.

4. Micromanage.

There’s two sides to this.  The first is telling people what you want done and how to do it.  Some runs have become an exercise in micromanagement … this tendency is not adding challenge to runs, but tedium (again in the name of anti-staking?)  The other side of this is not asking players how to make things better.  I think this happens on a small scale but there are issues lurking about that I recall from the late 90’s.

3. Don’t develop a [player] retention strategy.

To borrow from the original article again here, make a list of players you would not want to lose from your organization or from the game in general.  Think about whether those players are happy.  Ask yourself if you are doing anything to make sure they stay engaged.

2. Don’t conduct retention interviews.

Ok, this isn’t a workplace so retention interviews probably wouldn’t be formal but sit and talk with people before they’re walking out the door because in the game you never know when they’re typing quit for the last time.

1. Make getting started as tedious as possible.

This has been harped on for 20 years.  The wall of text that is help start and the way players learn the game by reading instead of doing … it goes well for the new preauth but then we dump players into the game and say good luck.  I have some ideas about this and to be clear people like Loril work at this tirelessly but I have first hand experience at trying to recruit MMO gamers and their first reaction is “Yeah, too much reading to even get going doing anything”.  These are people who came from BBS gaming too.

 

I thought these 10 points were relevant.  They don’t address everything but I think that they address enough that they were worth adapting for you here.  Cheers!