Leveling Mages, Clerics, Nephandi…am I doing something wrong?

I’ve spent a lot of time playing realms of despair, not so much of it leveling. Warriors, Thieves, Barbs, Paladins, and Rangers the exp seems to fly by and the mobs die so fast. But when I try to level a caster, it takes forever for the mob to die and it’s incredibly disheartening. With the melee characters, enhanced damage usually comes early, and I’m generally only focusing on maxing 3 stats, wisdom, str, and con. With the caster, with all pertinent stats maxed (Your current stats: 18 str 25 int 22 wis 20 dex 20 con 12 cha 16 lck) it just seems so slow. I’ve put in what feels like almost 2 hours on this mage tonight on the spectrum mobs and only gotten 8 kills, for about 2m exp. This is with immobing until my immober runs out of mana.

Level 33 mage, HR 27, DR 33 stats as above. Any suggestions as to what I might be doing wrong?

New members, joining an order, losing an order

Lots of things going on in the Realms of Despair lately. First please allow me to welcome Brimstar, Pascus, Alynth, and all the other new members of the Guild of Origin. Glad to have you with us.

So after a failed first attempt, due to a miscommunication and an overzealous induction council member, to join Dragonslayers, Hauzal, Gagnon and Sophie have welcomed me to the ranks of their esteemed Order. Thank you for having me, I hope I do right by everyone and make you glad I’m here.

And in final news the Order of Arete has been removed from the game. After a short stay of only a few years, they’re gone. I hate to see it happen, but I feel like it’s going to be a good thing for everyone in the end. A big thank you is due to Arete for donating a significant number of potions to the Guild of Origin, and an even bigger thank you goes to Lareawan for hauling it all in and sorting it in our donation rooms.

So that’s what’s new with me, I’ll hopefully have some walkthroughs up, including instructions for making shades of light, later next week.

What’s in my potion chest?

I often get asked, before a run, “is X enough heals?” So I thought I’d take a quick second and show you what’s in my gnomish potion container when I leave for a run.

Warriors:

A Gnomish crafted metal potion container holds:
a pass door potion (5)
a dispel magic potion (5)
an inner warmth potion
a create spring potion (5)
a true sight potion (25)
a cure blindness potion (5)
an ogre might potion (5)
a slink potion (5)
a sanctuary potion (10)
a protection potion (5)
a demonskin potion (5)
a dragonskin potion (5)
an ethereal shield potion (5)
a blazeward potion (5)
an antimagic shell potion (5)
a grounding potion (5)
a shadowform potion (5)
an eldritch sphere potion (5)
(Glowing) a glowing violet potion (500)

Thieves:

A Gnomish crafted metal potion container holds:
a true sight potion (25)
a dispel magic potion (5)
an ogre might potion (5)
a cure blindness potion (5)
a sanctuary potion (10)
a pass door potion (5)
a slink potion (5)
a protection potion (5)
an ethereal shield potion (5)
a blazeward potion (5)
an antimagic shell potion (5)
a grounding potion (5)
a shadowform potion (5)
an eldritch sphere potion (5)
a demonskin potion (5)
a dragonskin potion (5)
(Glowing) a glowing violet potion (250)
a create spring potion (5)

Justice is its name, as well as how it is to be used.

Bahamut is DEAD!!
As Bahamut breathes his last his soul is transformed.
Where once lay just his body, now glows a powerful weapon.
Bahamut drops Justice.
Justice is its name, as well as how it is to be used.

I’ve been spending a lot of time at Bahamut lately procuring all the Justices I can use. That one above is #15. Just one more and I can return to civilization with my head held high.

Still waiting for that perfect Half-Orc Barbarian

One of the rolling jobs I’ve taken on recently is for a half-orc barbarian, with as close to perfect (18/18/18) stats as I can get. I’m currently 978,114 rolls in, and I’m ready to start sharing some of my findings.

I’ll get the obvious ones out of the way.

  1. it’s not hard to roll a high constitution on a half-orc.
  2. It’s not hard to roll a low charisma

So that’s two stats that we ideally want to max/min, that take care of themselves. So what about the other two (intelligence and wisdom), well, that’s where I ran in to some surprises. Apparently, it’s nigh impossible to roll 9 int, 9 wis and 9 cha. In almost 1m rolls, it’s come up exactly never. The closest I can get is 10/9/9, 9/10/9 or 9/9/10, but never 9/9/9. The other thing that surprised me is that it’s exceptionally difficult to roll 18 dex and 18 luck together, again in almost a million rolls this has come up exactly never. So if you’re shooting for a half-orc barbarian, the best that I’ve seen so far was an 18 10 9 18 15 9 16. Unfortunately, since I had my max set at 9 for int, wis and cha, that guy wasn’t authed in to a character.

Now, this isn’t a character for myself, and I wouldn’t bother rolling a barb so hard. 18/16/16/16 is plenty good for me, but I’m glad this opportunity came along to grant some further insight in to the mechanics behind rerolling.

That’s all for now, until next time!

I remain faithfully yours,
Syldir des Champs, First, Guild of Origin

Just give us stat allocation already

I was reflecting today on how much effort I’ve put in to creating a system to roll desirable characters, and found myself wondering:

Wouldn’t it be nice if the admins just gave us an easier method of stat allocation? My idea is laid out below.

From looking at the graphs I’ve made, of the data I’ve collected, it’s obvious some classes favor certain stats over others, they tend to be equal (e.g. if a class gets +2 dex, it get’s a -2 to some other stat)

So let’s just go to stat allocation. Start with 9str 9int 9wis 9dex 9con 9cha 9lck and then buy from there. Stat costs will be variable based on class, to keep in line with the offsets we have now. So for instance a thief may get 2 dex for 1 point, but it would cost 2 points for wisdom or intelligence. (This would likely correlate with their deficient stat.)

Anyways, it’s a pipe dream but hopefully someday it will be implemented. Until then, there’s always Syldir’s Rolling App

Data analysis

So I took some time to analyze the roll data that I’ve been collecting as part of the rolling program (www.syldir.com) and here’s a neat graphic that shows the different % chances of getting a given stat.

dwarf paladin

Half-Ogre Thief
Half-Ogre thief

Half-Orc Vampire
Half-orc vampire

Human Warrior
human warrior

Human Vampire
human vampire

Pixie Thief
pixie thief