IOPK (or Make Realms PK Again)

Hi all,

Questnews and Twitter and Facebook are telling me all about the Inter-Order Pkill Event that Gonnil will be hosting on May 8th and my personal response is that I’d rather slam my thumb in a door.

I’m not anti-pk so I’d like to establish a few points here

  1. I suck at pk due to a thorough lack of experience.
  2. I think that mk gameplay gets stale and boring and leads to mpdamage programs designed to make you scrap, to disrupt fight triggers, to muddle with your ability to quaff, to penalize you for normal gameplay.  Alternately the mob is placed somewhere that’s a royal pain to get to and/or highly sensitive to the game crashing and ruining a couple of hours of effort.
  3. PK is the only gameplay mode that actually offers any reasonable, sustainable challenge because human players are adaptive.

With that said I completely object to the idea of an Inter-Order event that allows game play on non-ordered alts.  Why not just make this a “teams” event an be done with it?  Well because the Order of Arcanes was recently revitalized from the ranks of PK players instead of being deleted from the game as it probably should have been.  Inactive organizations die out .. it’s not a big deal, it’s a normal thing.  We have 7 orders… given the playerbase … really that’s lots.

I spoke with Gonnil and his replies were along the lines of “anyone can have a pk character” and that nerfing the quaff speed of the PK characters was the biggest needed equalizer.

Maybe, but once more, why bother calling it IOPK?

Good luck to all who compete.  I know Arcanes will be solidly represented and I imagine so will Dragonslayer, pkJoe and pkJim leading the way.  I don’t know but I can imagine Inconnu being solidly represented.  Ringbearers is not an org with many pk people in it so it’s doubtful we’ll participate, but I hope that the event is fun for those who want to be involved.  All I can say is that if this was an attempt to engage with what little community exists on Realms and stimulate interest I think it’s a fail.

The Annual Blog Post

You know, I really have to visit here a little more often if I expect you to 🙂

My interest in the game waxes and wanes with how busy my life is and last year was a whopper.  Lots of changes, a 5 week strike at work, and just generally having to be selective in my choices with entertainment.  What brings me back to Realms once more?  News 1090 naturally.

About 3 years ago I was approached by Akael to work on an update to the Darkhaven Art Gallery.  I was really honoured to participate, I know that it’s such a pivotal area for so many newer players.  I felt that there was a lull in the levelling areas for the 30’s so that’s sort of where I put my focus.  I also looked at the gear in those levels and where I was still wearing academy equipment or other similarly low level stuff and thought, hey these are gaps to fill.  You can let me know if I hit the mark or not, but I think at least some people will be happy with the stuff that was brought in.

I’ve been around this week testing and helping to fix some logic errors in the area.  I can’t thank Destre enough for her efforts, that woman is devoted to seeing things in the game be top notch!  Thanks also to Akael, Ceirana, Zistrosk, and all the others who worked on this project in the background.  To my mind having such a great and diverse group working on these projects helps keep the quality up.

I’ve heard people in the past complain about how long these projects take, hey, there’s lots of time spent checking and rechecking and then fixing things.  Let’s not forget our imms are volunteers giving their leisure time to do these things.  I had to take the idea that “I did my part, it’s in their hands” … but it was exciting to see it ported.  This is the 3rd time some piece of work of mine has found it’s way into Realms and it’s a thrill every time.

The first was an IOQC area I wrote as a member of DS waaaay back in the day.  You had to find and return dragon eggs, but everyone just ended up killing the dragons… the only problem is the dragons used “murder” instead of “kill” and so the spam was unbelievable.  Also killing the dragons was ridiculously hard to discourage that behaviour but … when IOQC teams go at it, they are definitely determined teams and view challenges as things to be overcome.  It went … oh… 4 or 5 hours?  Intended time… 90 minutes?  Yeah.  Learned a lot about not assuming how people will approach the problems.  Sometimes when all you have is a hammer, everything looks like a nail 🙂  Funny thing is that it was Destre helping then too, with an emergency assist from Moonbeam if I recall correctly.

Many of you may also recall I worked on the Guild of Spirits, stepping in to help with that project.  Though I didn’t have much to do with the initial design I am happy with the touches I left on it.  There are times I wish that I had been more active in the Guild of Origin build but you do what you can.

So what’s next for me?  To be really honest I don’t get a big thrill out of playing the game anymore.  I see equations when I look at the game… damage in, healing potential, damage out … scheduling problems like getting 4 people online who want to do the same thing etc.  These days I do continue to enjoy mapping as much of the Realms as I can, I do have a project underway that I put down 2 years ago that I think I should finish and share.  I also see a couple of unfinished building projects I think I may be ready to put my hands to and see if they can get to the finish line.  Of course there’s also more ideas … a totally new area … but finish one thing before starting the next!

I have not yet explored the other new paintings that my fellow builders worked on, I look forward to exploring them soon.  If you see one of them online, thank them!

Falc-on, Falc-off!

It’s fitting that here today on my 100th post I have good news to share.

Back in October I shared how Zistrosk’s quest mob managed to beat my repair triggers and cause me to scrap my Mask of the Master Rogue.

In November Kinux allowed the Falcon to be challenged again by those of us who had defeated him previously, to the delight of several of us.  I know at least 3 people who had retired thieves that went and have remasked their old characters.  Yet even with the news of the successes Lareawan continued to be told he wasn’t ready.

Frustrating?  You bet!  I thought perhaps it was because I had completed redoing the quest prior to Kinux’s announcement that I wasn’t tagged correctly or something to that effect.

The truth was much simpler… I wasn’t wearing the Falcon set.  When I first levelled Lareawan and obtained the set of course I wore the pieces, they were upgrades to what I was wearing.  I confess I missed the jade strand for a little while but after a while I got over it.  Now that I’m adventuring as a more mature character I’ve swapped out some pieces and had relied on the mask as my 3rd piece.  Well, back to storage I went and picked up the greaves from the floor and trotted back to Shadowport to try again.

This time … I wasn’t ready again … but at least it was the half screen of spam not ready message that came with trans back to the thieves’ guild!  A couple hours later I tried again and before long the magic words scrolled across my window:

Your pierce tears the Falcon!
The Falcon is DEAD!!
As The Falcon falls, his most prized possession falls from his face…
The Falcon says ‘You have done well to best me, Lareawan… You are a true master.’
The Falcon gasps its last breath and blood spurts out of its mouth and ears.
You get 10821253 gold coins from the corpse of the Falcon.
You get the Mask of the Master Rogue from the corpse of the Falcon.

Thank you Kinux.  Happy 100 all!

More info for realmsofdespair.info

Hi everyone,

Earlier today I completed migrating Rodpedia to the site.  The migration itself wasn’t a huge job but I took advantage of the task to move the entire site to a new server that can support a more modern PHP programming environment.

One of the things that has been holding me back from working on the site is an inability to use the frameworks I prefer, hand writing everything from the ground up was never an option.

Additionally the site now runs on https which will make passwords more secure, especially with the changes in the pipe.

That’s it for now, I’m still around, alive and kicking, busy as heck but that’s nothing new.
Cheers!

The Scourge of the Undead Falcon

The grand finale of the Undead Scourge quest hosted by Zistrosk happened just before Hallowe’en and it was quite a hard hitting mob kill that was reminiscent of the old days, mobs like Coco the Cabana Boy, who made short work of many an avatar regardless of skill level.

Despite all the precautions, spell ups, repairs, repairs on the fly, anti-scrapping triggers and so on, my day was marred by one particular line of text scrolling across my screen:

Mask of the Master Rogue falls to the ground in scraps!

Still, despite this loss I felt the quest was good, the rewards were ample and no use in crying over spilled milk.  I was not about to change mains, given that I have invested time in obtaining Guardian’s Exigency pieces and also Lareawan has become well known as the Guild of Origin Guildmaster.  All it meant was that I had an new opportunity to add a watch puppy muzzle or something like that to the wish list.

Nonetheless I half jokingly said to Destre that I’d trade her my rename scroll for having my tag rubbed out so I could redo the quest.  We joked, laughed and she said to ask Kinux.  Well no one dares me, I mean, why not give it a try?  So I emailled him about it and eventually heard back that yes, players would soon have that chance!  This might have been in the works for a while but the timing couldn’t be any better from my point of view.

Today it was announced and became official, news 1070:

(1070) Kinux 11/09/16 The Falcon Quest

For those of the rogue persuasion, it is now possible to visit the Falcon more
than once. While NPC’s within the quest may note that you have already done the
quest may acknowledge you have already done it, you will be able to gain
access to the elusive master rogue should you wish.

That’s the second time that persuasion has been used in a news item recently, I don’t think Lare needed any persuading, but THANK YOU to Kinux and anyone else involved in this decision.  It’s not a trivial thing to kill him off to get the mask in the first place and with the Guardian set pieces overlapping with some of the Falcon set items the mask becomes key to getting both bonuses.  Ownertagging means that it’s not something you’re going to stock up on and low AC vs difficulty means we’re still going to try to take good care of it.

Huzzah!

Salute to Kellian Waverunner

Shortly after I returned to Realms I got involved with the Guild reogranization build that was taking place on Zistrosk’s server.  This is where I got reaquainted with Kellian, aka Steve.  I saw the energy he poured into the game and thought quite highly of his contribution.

Fast forward a while and we’re together on Newbie Council, flip the page and we’re working together as leaders in different guilds.  Every time I turned around I’m having a talk with Kellian about the game and things we could do better.  Not griping, real “how do we improve the spirit of friendship and comradarie” type better.

Kellian was one of those people who seemed to have great reserves of strength and energy, though perhaps more of the former than the latter due to his illness.  I will not pretend we were close friends or that we had gone on many adventures together, but what is true is that I will miss his presence and hope that I grow to emulate many of his better qualities.

I can only express my condolences to his family, both his real world family who are mourning and to his Guild of Nature family.

Goodbye Kellian.

Undead scourge (no … not the infrequently updated blog!)

It’s hard to post when you’re not playing much, and that’s been the case for me for quite some time.  I might log in for a short burst of activity and then I’m gone again.  My last kick was in May and given my summer schedule I had planned to play a fair bit.  I wasn’t back in the swing more than few days when drama erupted and utterly killed my desire to be around.

So when I saw the soldier’s quest I just ignored it and I had intended to ignore the current month long Undead Scourge quest.  On a whim I ran out on an early morning Dibbler quest that Destre was hosting and tripped over a gravestone.  A short kill later and I was, in full OCD mode, mapping the Realms again with CMud trying to track down the room names that the gravestones were located in.

If you’re just getting started on this quest here’s a few things you want to know.  The gravestones can be found with the locate object spell.  Zistrosk chose to allow this in order to make it easier for less experienced questers to get involved.  When a gravestone is destroyed a mob may appear that you can then fight for additional credit.  Further once a gravestone is destroyed a haze will appear on the ground that is also locatable.  So if every gravestone was cleared you could still make note of where they were showing up.

Easy peasy to rack up the points right?  Wrong.  In order to make staking or botting the gravestones more difficult there is a delay on how quickly you may clear them, roughly 2 hours between gravestones (it appears to have changed since the start of the quest when it was closer to 90 minutes).  If you rush out too early then the message you receive when attempting to destroy the gravestone will also add a little extra time to your wait.  It can be frustrating … there’s no clear indicator when you’re ok to go for the next one and I suspect I’ve gone out mere minutes too early and then had to stay up later than I planned to waiting for the tag to disappear.  Oh yes, the tags only tick off when you’re online, but I think most of us are pretty used to that idea.

Zistrosk posted a week 1 summary on the archives and I was impressed by how many people had at least come and checked it out.  He’s updated it since I last looked at it and it looks like lots of people are out and having fun.

[ 21] Zistrosk: OKTOBERQUEST Leaderboard (current as of posting)
Sun Oct 9 08:14:55 2016
To: QUESTORS
Name Total Sacs Kills      Name Total Sacs Kills
Indious 085 049 036         Taokor 002 001 001
Tharius 081 044 037        Cidal 002 001 001
Lilmyrr 074 041 033         Taelc 001 001 000
Charas 066 038 028         Rayen 001 001 000
Orkadi 056 026 030         Olvar 001 001 000
Tarb 053 030 023             Madazanirt 001 001 000
Aleq 045 027 018             Gaonllyx 001 001 000
Corisar 042 023 019        Easop 001 001 000
Zatade 041 022 019
Padrik 039 021 018
Sialaxx 029 017 012
Semiramia 026 016 010
Smee 015 009 006
Vhaenum 011 006 005
Jagnic 010 010 000
Cerf 010 005 005
Nomak 008 004 004
Sid 004 002 002
Vilexur 003 002 001
Uzbekiel 003 002 001
Joandaxjimli 003 001 002
Zanalani 002 001 001
Vexile 002 002 000

I resurrected my previous project of mapping the Realms and have visited more than 60 areas this week.  I’m having a ton of fun and hope that you get out and check out the game more.  Today I went on a walk into Blasted Lands and visited Ra.  This isn’t a big hike but I don’t think I’ve been there since I was a new avatar when I poisoned and fought Horus for bracers on the advice of people like Ganymede from Guild of Rangers.

A few days ago we saw an imp mkill quest tie in and tonight looks like it’s zombies.

Have fun!

PS: Happy Birthday Romani!

In his own words, listen up for words from Haus!

Haus got a hold of me on Facebook after seeing some of the 20th anniversary posts I made and decided to write up a post for the site.  I’ve had it for a little while now, life gets busy and things get overlooked, I hope you enjoy it … here it is, Haus!


In the summer of 1994, I’d just finished my first year in grad school and a tiring 6-week research project. I was looking forward to going back to Alander’s Rivers of Mud (RoM) for some mindless hack-n-slash, but he had done a massive overhaul which included a complete player-file wipe, which I’m still bitter about. I went on Usenet to look for a new mud and saw Thoric’s post. The vampire class sounded fun, so I rolled a character. One thing I learned during my brief tenure as an immortal at RoM was that short names made life a lot easier, so I shortened my handle from “Hausdorff” to “Haus.” As far as I know there were two other mortal players at that time – Pandora and Akasha. They were both affiliated with Compulink. I went on a power-levelling jag for two or three days, and, was the first mortal to reach avatar. I had a few chats with Thoric, and he was interested in having another set of eyes on the code. Memory leaks were a big problem in the early days, so over the summer we spent a lot of time analyzing the core dumps when the mud crashed, repairing problems, and repeating.

Realms became much more popular that fall, but I was focusing mostly on my classwork. By Winter Break, there were probably twenty active immortals. The day-to-day administration was handled by a fellow that Thoric appointed who was, well, a dick of the first order. He was a hell of an area builder, but a complete failure as an administrator. For a long time, folks who wanted to contribute to growing and improving the game had to do it in spite of the tirades and follies of this dickish guy. Morale was all over the place, but, we mostly managed to make it work. In this period, we set up the test server, a lot of people were building areas, and we got more aggressive when it came to adding features.

More than a couple of high school kids wrote their first lines of computer code to do something cool in SMAUG, caught the programming bug, and went on to become software professionals. In these early days we did a lot of the things that made SMAUG SMAUG to me – programmable objects/mobs/rooms, expanded classes, unique spells/skills, expanded player and mob races, improvements to the area building system, and so forth.

So things went on, we made the game richer, the player-base continued to expand. My course work and research had me in a computer lab 12+ hours per day, so I was able to spend a lot more time with one eye on the mud. A group of highish-level immortals started discussing how the main thing holding back the game’s progress was random attacks from the aforementioned dick, and began to kick around alternatives. After a lot of debate and discussion amongst ourselves, we approached Thoric with the idea of a council of senior immortals replacing the dick in overseeing day-to-day operations. After a lot more debate and discussion, we formed the Council of Elders (CoE) and were suddenly running the joint. The CoE’s prime directive was to continually improve the game, but the challenging part was to make being an immortal/area builder/coder a rewarding way for a person to spend their time. A big key to this was an unwritten rule that senior immortals coached and protected juniors, and, in return, juniors acted respectfully to seniors. Another was working out how we could delegate interesting tasks that were originally in the purview of the CoE. The delegation was wildly successful, and we soon had councils doing things like recruiting new immortals, overseeing area building, proposing and managing new projects, handling promotions of lower-level immortals, smoothing the learning curve for newbies and so forth.

For me, this was the Golden Age. Immortals were doing interesting work and having a lot of fun. The CoE had an amazing blend of strengths and personae. The job demanded that we each make a lot of unilateral decisions, but also that we could recognize potentially controversial issues, and refer those to a full vote. Many governments could learn a lot from the mutual respect, calm debate, and compromise we had in the CoE. As the immortal community grew, it started pumping out talented and experienced administrators (and coders, and builders) who started bubbling to the top. Plenty found a spot somewhere in the middle that they liked and stayed there. Others wanted to work their way up the ladder to the “big league.” With the exception of “pure-coders,” those that made it to 55/56 were very experienced in general immortaling, very good at at least one of the trinity (admin/coding/building), and were trusted in any given situation to either (a) make a good decision, or (b) kick the problem up the ladder for consideration. Those that made it to 57 were serious contenders for a future position on the CoE. So, the 51s-55s were overseeing the mortals, the 55s-57s were overseeing the lower immortals, and the CoE was focusing on big-picture ideas and “Supreme Court” cases.

I spent most of my online time invisible except to the 56+s because (a) I could, (b) it kept me from getting in the way of the mid-level imms, and (c) it made the wall of multicolored spam that I had to read every tick a bit more managable. At some point, an engineer who has built a solid machine gets tired of watching it work, and gets the itch to go and build new machines. For a long time, I hung out, tweaking this and that, enjoying watching the high immortals and future CoE members do their jobs. Then, a “real-life” relationship exploded, necessitating that I move to another country, and so I did what any reasonable person would do: I went over to Darrek’s house, lost to him repeatedly at Nintendo Hockey, and drank many, many Molsons.

The combination of boredom and being irritated at RoD had ended a lot of people’s tenure there. By this time, it was crystal clear to me that I’d finally landed in that pile. I didn’t want to be the guy that leaves and comes back and leaves and comes back – that rarely ends well. So, between zigarauts of empty beers at Darrek’s computer I logged in, announced I was “outie,” and deleted my player file. The sudden departure caused some weirdness, but I was really glad to see some of my all-star proteges names replacing mine on the CoE roster.

I think what I like best about the whole experience is how folks took skills and experiences from Realms and transferred them into their real lives. Among my closest friends from RoD: this guy owns a computer services company, that guy’s a computer science professor, this gal’s a hot shot in the gaming industry, that gal’s a successful fantasy writer. A lot of us really spent more time on RoD than we probably should have, but it’s really nice to see that the time spent payed off for people in a lot of interesting ways.

There’s more to Moria …

While sitting marking assignments I saw an echo appear in Lareawan’s window:

The Duke’s spies have reported a previously unknown class of gnome deep in the tunnels of Moria.

Nothing on news, nothing on questnews or quest channel, nonetheless off to the tunnels of Moria I trundled along with many other adventurers.

Where gnome turned up a little information:
     where gnome
     | a svirfneblin gnome is currently at A small maze

Svirfneblin gnomes are also known as deep gnomes in the Dungeons and Dragons world, so another reference to add to the list.   A little wandering and I eventually spotted:

     A svirfneblin child scampers around.

     Covered with splashes of mud and nibbling a chocolate brownie, the child skips about splashing in puddles of dank water.

     A svirfneblin child is in perfect health.
     You peek at her inventory:
          Nothing.

Did someone say brownie?

     Your backstab **** SMITES **** a svirfneblin child!
     A svirfneblin child is DEAD!!
     A svirfneblin child gasps her last breath and blood spurts out of her mouth and ears.
     You get 108 gold coins from the corpse of a svirfneblin child.
     The corpse of a svirfneblin child holds:
          a chocolate brownie

Where there’s children there’s often adults, and before long I spotted this gnome:

A busy gnome scurries about the settlement.

Large grey eyes track your every movement, as the wiry, gnarled gnome
tenses for possible danger. Stone coloured fingers tightly grip the
chipped hammer.

A svirfneblin gnome is in perfect health.

A svirfneblin gnome is using:
<worn around neck> a quartz crystal on a braided lanyard
<wielded> a chipped hammer

You peek at her inventory:
Nothing.

Well… she might have more brownies in addition to those equipment goodies, right?

Your backstab MASSACRES a svirfneblin gnome!
A svirfneblin gnome thrusts her foot out and kicks you.
A svirfneblin gnome’s kick brushes you.
A svirfneblin gnome says ‘How dare you disturb our settlement’
A svirfneblin gnome cuffs you upside the head, sending you reeling.
A svirfneblin gnome’s cuff brushes you.
A svirfneblin gnome utters the words, ‘qkadagz dies’.
A svirfneblin gnome’s spell brushes you.
Your pierce mauls a svirfneblin gnome!
Your whip mauls a svirfneblin gnome!
Your circle _demolishes_ a svirfneblin gnome!
A svirfneblin gnome shakes her fist wildly towards you!
A svirfneblin gnome swats at you, hitting you with the back of her hand.
A svirfneblin gnome’s swat scratches you.
Your pierce mauls a svirfneblin gnome!
Your whip bludgeons a svirfneblin gnome!
Your pierce rends a svirfneblin gnome!
A svirfneblin gnome is DEAD!!
A svirfneblin gnome gasps her last breath and blood spurts out of her mouth and ears.
You get 32340 gold coins from the corpse of a svirfneblin gnome.
The corpse of a svirfneblin gnome holds:
     a chipped hammer
     a quartz crystal on a braided lanyard

I know.. tough guy beating up a gnome, but hey tell me you’ve never killed a peddler just because it game into the room at the wrong moment right?  The comment about the settlement makes me think that this is a permanent expansion, a new little spot for people to come visit in their 30’s perhaps.  So what about these doodads?

Object ‘a chipped hammer’ is infused with your magic…
It is a level 28 pounding weapon, weight 5.
Locations it can be worn: wield
Special properties: none
This weapon has a gold value of 40000.
Damage is 5 to 60 (average 32).
Affects damage roll by 2.
Affects luck by 1.
Affects constitution by 1.
Affects damage vs undead by 2.

Con?  Non-magic?  32 av dam?!?  I mean if you don’t have a WindWalker handy this might be a neat choice.

Object ‘a quartz crystal on a braided lanyard’ is infused with your magic…
It is a level 29 armor, weight 1.
Locations it can be worn: neck
Special properties: evil
Alignments allowed: evil neutral
This armor has a gold value of 18000.
Armor class is 9 of 9.
Affects damage roll by 2.
Affects hp by 20.
Affects mana by 20.
Affects intelligence by 1.
Affects wisdom by 1.

No love for the devs today but a nice levelling piece for appropriately aligned clerics, mages, rangers, nephandi… etc.

Who else might we encounter today?  Many brownies later and

The coals of a small fire flicker and pop.
(Invis) (Hide) The deep gnome wizard looks up, angered at the interruption.
A svirfneblin wizard is shrouded in flowing shadow and light.
A svirfneblin wizard is ensphered by shards of glistening ice.

Snarling with rage the wizard raises a gloved hand to prepare an attack
spell.

A svirfneblin wizard is in perfect health.

A svirfneblin wizard is using:
<worn on feet> a pair of duck boots
<worn on hands> fingerless silk gloves

You peek at his inventory:
Nothing.

Hey someone spelled up?  Should be a good guy for levelling but he does have a little bit of a kick.

Your backstab injures a svirfneblin wizard!
A svirfneblin wizard fades into existence.
Your whip pelts a svirfneblin wizard.
Tark’s pierce scratches a svirfneblin wizard.
Tark’s pierce misses a svirfneblin wizard.
Tark’s circle nicks a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘xzatunso’.
A svirfneblin wizard utters the words, ‘gqafqpuio gjfoz’.
A fiery current lashes through your body!
A svirfneblin wizard’s scorching surge scratches you.
Tark’s pierce scratches a svirfneblin wizard.
Your whip pelts a svirfneblin wizard.
Your pierce nicks a svirfneblin wizard.
Your circle injures a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘gpaqtuio ogrugs’.
Sparks arc from a svirfneblin wizard’s hands as he reaches toward you.
A svirfneblin wizard’s shocking grasp brushes you.
Your whip pelts a svirfneblin wizard.
Tark’s circle misses a svirfneblin wizard.
Tark’s pierce nicks a svirfneblin wizard.
Tark’s pierce nicks a svirfneblin wizard.
Your whip bruises a svirfneblin wizard!
Your circle injures a svirfneblin wizard!
Hands raised to the heavens, the wizard draws power from the
A svirfneblin wizard utters the words, ‘mosailla paieg’.
A svirfneblin wizard reaches toward you with fiery hands.
A svirfneblin wizard’s burning hands scratches you.
A svirfneblin wizard’s fireball nicks you!
(the intricate tattoo of the master warriors gets damaged)
Tark’s pierce nicks a svirfneblin wizard.
Your shield of flame grazes a svirfneblin wizard.
Your tendril of lightning grazes a svirfneblin wizard.
A svirfneblin wizard utters the words, ‘gpaqtuio ogrugs’.
Sparks arc from a svirfneblin wizard’s hands as he reaches toward you.
A svirfneblin wizard’s shocking grasp scratches you.
Your pierce cuts a svirfneblin wizard!
Tark’s circle wounds a svirfneblin wizard!
Your circle injures a svirfneblin wizard!
Hands raised to the heavens, the wizard draws power from the
A svirfneblin wizard utters the words, ‘mosailla paieg’.
A svirfneblin wizard reaches toward you with fiery hands.
A svirfneblin wizard’s burning hands scratches you.
A svirfneblin wizard’s fireball grazes you.
Your whip bruises a svirfneblin wizard!
Tark’s circle wounds a svirfneblin wizard!
A svirfneblin wizard’s flamestrike brushes you.
Your pierce hits a svirfneblin wizard!
Your circle jars a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘xzatunso’.
A svirfneblin wizard utters the words, ‘gqafqpuio gjfoz’.
A fiery current lashes through your body!
A svirfneblin wizard’s scorching surge jolts you!
Tark’s circle injures a svirfneblin wizard!
Tark’s pierce cuts a svirfneblin wizard!
Your pierce hits a svirfneblin wizard!
Your circle jars a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘gpaqtuio ogrugs’.
Sparks arc from a svirfneblin wizard’s hands as he reaches toward you.
A svirfneblin wizard’s shocking grasp scratches you.
Your whip thrashes a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘xzatunso’.
A svirfneblin wizard utters the words, ‘gqafqpuio gjfoz’.
A fiery current lashes through your body!
A svirfneblin wizard’s scorching surge grazes you.
Tark’s circle injures a svirfneblin wizard!
Your circle jars a svirfneblin wizard!
Tark’s pierce tears a svirfneblin wizard!
A svirfneblin wizard utters the words, ‘xzatunso’.
A svirfneblin wizard utters the words, ‘gqafqpuio gjfoz’.
A fiery current lashes through your body!
A svirfneblin wizard’s scorching surge grazes you.
A svirfneblin wizard utters the words, ‘gpaqtuio ogrugs’.
Sparks arc from a svirfneblin wizard’s hands as he reaches toward you.
A svirfneblin wizard’s shocking grasp grazes you.
Your pierce tears a svirfneblin wizard!
Your whip thrashes a svirfneblin wizard!
A svirfneblin wizard’s fireball jolts you!
(a bright shiny bottlecap gets damaged)
Tark’s pierce tears a svirfneblin wizard!
Your whip thrashes a svirfneblin wizard!
Your pierce rips a svirfneblin wizard!
Tark’s pierce tears a svirfneblin wizard!
Your pierce rips a svirfneblin wizard!
Hands raised to the heavens, the wizard draws power from the
A svirfneblin wizard utters the words, ‘mosailla paieg’.
A svirfneblin wizard reaches toward you with fiery hands.
A svirfneblin wizard’s burning hands scratches you.
Tark’s pierce tears a svirfneblin wizard!
Tark’s spinkick jolts a svirfneblin wizard!
Your whip batters a svirfneblin wizard!
You leap into the air and kick a svirfneblin wizard on the chest with both of your feet.
Your leap jolts a svirfneblin wizard!
Tark’s spinkick wounds a svirfneblin wizard!
Tark’s pierce tears a svirfneblin wizard!
Tark’s pierce tears a svirfneblin wizard!
Your whip batters a svirfneblin wizard!
Your whip batters a svirfneblin wizard!
A svirfneblin wizard is DEAD!!
A svirfneblin wizard splatters blood on your armor.
You get 269500 gold coins from the corpse of a svirfneblin wizard.
You split 269500 gold coins. Your share is 134750 gold coins.
The corpse of a svirfneblin wizard holds:
    a pair of duck boots
    fingerless silk gloves

Doodads?

Object ‘fingerless silk gloves’ is infused with your magic…
It is a level 46 armor, weight 1.
Locations it can be worn: hands
Special properties: none
This armor has a gold value of 0.
Armor class is 5 of 10.
Affects hp by 30.
Affects mana by 15.
Affects luck by 1.
Affects constitution by 1.
Affects hp regeneration by 5.

Object ‘a pair of duck boots’ is infused with your magic…
It is a level 45 armor, weight 1.
Locations it can be worn: feet
Special properties: none
This armor has a gold value of 10000.
Armor class is 9 of 11.
Affects hp by 30.
Affects mana by 20.
Affects constitution by 1.
Affects hit roll by 2.
Affects damage roll by 3.
Affects affected_by by hide.
Affects mana regeneration by 5.

 

Again pretty neat stuff, not quite sure exactly where to include it yet but if nothing else those gloves can replace dragon’s gloves on some of my ghetto barbs.  Certainly a response to the recent CON changes.  The boots are better than some that are much harder to get in several ways, not the least of which being the mana regen.

Tark from Dragonslayer hung around and we killed a few times to get a feel for things and ended up with some nifty new levelling doodads.  The levels varied a little bit, the lowest we saw are reported here for your amusement.

Cheers and happy adventuring!

Oh hello there, I didn’t see you come in …

It’s been a busy few months and excluding Symposium meetings I have not been around regularly, in what is a continuing refrain.  I could say it’s been busy at work and at home which is true, but it’s also true that Season 5 of Diablo 3 sucked up my recreational time.  The season journey they introduced with rewards for completing different tiers absolutely plays into my OCD 🙂  I had previously suggested some sort of achievement system on Realms as well, one of the things I think I’ll wind up doing here on the website eventually or perhaps that’ll be my first attempt at coding in SMAUG, we’ll see.

Other things I’m working at:

  • I continue to work on the Mr. Dressup mode item database … it’s slowly progressing, I just haven’t tuned my brain back into it.  The rough draft version of it is at  http://realmsofdespair.info/itemdb/mrdressup.php
  • I’ve revisited my map idea, that was partly working on a local copy of the site.  My goal is to make the Herne map navigable so that you can zoom in and see rooms.  To this end I’ve figured out how to read cMud map files locally.  I don’t believe it will be possible to algorithmically  generate the Realms of Despair map just by reading rooms and exits (eg drawing the map from an area file) because there is no fixed room size or distance between rooms but I’m going to investigate it a bit before I give up.  At one point I had Darkhaven and surrounding forests on a single zone which was very difficult to manage, however with this change I can now put them into zones for use in cMud but ignore the zones when I render them on my overall map.  Work in progress lots to think about.
  • The main site still needs content… I have got literally gigabytes of Realms info from old sites, game logs etc, and the site looks like it was made by a child (not fair, children actually are more creative) so I would like to get some of that content posted and shared.
  • I want to go back and get the time line built for the information I gathered some time ago.  Right now it’s presented as a table and I think a visual representation might inspire some more contributions.  The idea that the game doesn’t acknowledge it’s own history except in very rare spots is something that strikes me as a bit of a travesty.  Thousands of people have played the game and left their mark on it, I’d like to try and bring that history to life.
  • Speaking of which, I was contacted by Haus who has prepared a bit of an article for you, which I will post up shortly.

Thanks for visiting, I’m still alive and well, the Guild of Origin is still here and I’m still looking for ways to contribute, feel free to drop a line in game and say hi.

Until next time,

Tharius